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path: root/engines/mads/hotspots.h
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2019-08-04MADS: Implement V2 DynamicHotspots::add()Filippos Karapetis
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8Filippos Karapetis
Scene 105 in Phantom uses 9 dynamic hotspots
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine ↵Strangerke
functions
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2014-06-01MADS: Fix dynamic hotspots in scenes with multiple such hotspotsPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-29MADS: Fix for highlighting and using dynamic hotspotsPaul Gilbert
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
2014-04-08MADS: Use Common::Point in DynamicHotspot::setPosition()Strangerke
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-24MADS: Fix a couple of warnings in the hotspot codeStrangerke
2014-03-23MADS: Added extra debugger commandsPaul Gilbert
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-20MADS: Implemented more action logic for highlighting hotspotsPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert