Age | Commit message (Expand) | Author |
2014-10-15 | MADS: Move all the anim and text view code into a common class | Filippos Karapetis |
2014-07-18 | MADS: Beginnings of work on Rex Nebular main menu | Paul Gilbert |
2014-05-05 | MADS: Add initial files for Rex scene group 6 | Filippos Karapetis |
2014-05-05 | MADS: Add scene 7xx | Strangerke |
2014-05-04 | MADS: Implement scene 5xx ancestor | Strangerke |
2014-04-29 | MADS: Add scene4xx common functions | Strangerke |
2014-04-27 | MADS: Implement the audio player | Filippos Karapetis |
2014-04-27 | MADS: Add skeleton classes for Phantom and Dragonsphere | Filippos Karapetis |
2014-04-21 | MADS: Create a Globals base class that the games will derive from | Paul Gilbert |
2014-04-16 | MADS: Add scene3xx functions | Strangerke |
2014-03-29 | MADS: Refactored pathfinder into it's own class | Paul Gilbert |
2014-03-20 | MADS: Implemented more action logic for highlighting hotspots | Paul Gilbert |
2014-03-16 | MADS: Implement Scene2xx functions | Strangerke |
2014-03-15 | MADS: Merged the InterfaceSurface and UserInterface classes | Paul Gilbert |
2014-03-15 | MADS: Implemented scene 103 setup and needed support methods | Paul Gilbert |
2014-03-13 | MADS: Fixed handling of dirty rects to copy areas to the physical screen | Paul Gilbert |
2014-03-06 | MADS: Added in Rex Nebular globals class | Paul Gilbert |
2014-03-05 | MADS: Moved hotspot code to a separate file | Paul Gilbert |
2014-03-05 | MADS: Further implementation of drawElements | Paul Gilbert |
2014-03-04 | MADS: Beginnings of code support for Scene::drawElements | Paul Gilbert |
2014-03-03 | MADS: Implemented extra message and dirty area classes | Paul Gilbert |
2014-03-03 | MADS: Implemented sequence list, improvements for sprite assets | Paul Gilbert |
2014-03-02 | MADS: Moved Player class into it's own file | Paul Gilbert |
2014-03-02 | MADS: Added skeleton class for actions | Paul Gilbert |
2014-03-02 | MADS: Added skeleton file for animation class | Paul Gilbert |
2014-02-25 | MADS: Starting to refactor some Scene array fields as separate classes | Paul Gilbert |
2014-02-25 | MADS: Moved scene data classes into their own code file | Paul Gilbert |
2014-02-24 | MADS: Added skeleton framework for game scene classes | Paul Gilbert |
2014-02-23 | MADS: Added game initialisation code | Paul Gilbert |
2014-02-22 | MADS: Implemented more logic for dialog display | Paul Gilbert |
2014-02-22 | MADS: Beginnings of cursor initialization | Paul Gilbert |
2014-02-22 | MADS: Beginnings of dialog class hierarchy | Paul Gilbert |
2014-02-19 | MADS: Moved sound_nebular file into new nebular/ folder | Paul Gilbert |
2014-02-19 | MADS: Added skeleton files for the game and dialogs | Paul Gilbert |
2014-02-18 | MADS: Fix warnings identified by gcc | Paul Gilbert |
2014-02-18 | MADS: Adding in classes for fonts, game, user interfaec, and graphics | Paul Gilbert |
2014-02-18 | MADS: Initial implementation of MSurface class and dependant classes | Paul Gilbert |
2014-02-16 | MADS: Initial implementation of Adlib sound driver | Paul Gilbert |