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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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module.mk
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Author
2015-10-27
MADS: Phantom: Add generic class Scene3xx
Strangerke
2015-10-22
MADS: Dragon: Add generic scene for group 1
Strangerke
2015-10-22
MADS: Phantom: Add Scene Group 2 generic functions
Strangerke
2015-10-10
MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...
Strangerke
2014-10-15
MADS: Move all the anim and text view code into a common class
Filippos Karapetis
2014-10-14
MADS: Initial (very incomplete) implementation of Phantom scene 102
Filippos Karapetis
2014-10-14
MADS: Initial implementation of the Phantom globals class
Filippos Karapetis
2014-07-18
MADS: Beginnings of work on Rex Nebular main menu
Paul Gilbert
2014-05-05
MADS: Add initial files for Rex scene group 6
Filippos Karapetis
2014-05-05
MADS: Add scene 7xx
Strangerke
2014-05-04
MADS: Implement scene 5xx ancestor
Strangerke
2014-04-29
MADS: Add scene4xx common functions
Strangerke
2014-04-27
MADS: Implement the audio player
Filippos Karapetis
2014-04-27
MADS: Add skeleton classes for Phantom and Dragonsphere
Filippos Karapetis
2014-04-21
MADS: Create a Globals base class that the games will derive from
Paul Gilbert
2014-04-16
MADS: Add scene3xx functions
Strangerke
2014-03-29
MADS: Refactored pathfinder into it's own class
Paul Gilbert
2014-03-20
MADS: Implemented more action logic for highlighting hotspots
Paul Gilbert
2014-03-16
MADS: Implement Scene2xx functions
Strangerke
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Moved hotspot code to a separate file
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-03-03
MADS: Implemented extra message and dirty area classes
Paul Gilbert
2014-03-03
MADS: Implemented sequence list, improvements for sprite assets
Paul Gilbert
2014-03-02
MADS: Moved Player class into it's own file
Paul Gilbert
2014-03-02
MADS: Added skeleton class for actions
Paul Gilbert
2014-03-02
MADS: Added skeleton file for animation class
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert
2014-02-19
MADS: Moved sound_nebular file into new nebular/ folder
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert
2014-02-18
MADS: Fix warnings identified by gcc
Paul Gilbert
2014-02-18
MADS: Adding in classes for fonts, game, user interfaec, and graphics
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert