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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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msurface.cpp
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2016-05-26
MADS: Refactor MSurface and Screen to not use virtual inheritance
Paul Gilbert
2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-02-15
MADS: Fix left screen clipping for scaled flipped sprites
Paul Gilbert
2015-02-15
MADS: Fix left edge screen clipping for non-scaled flipped sprites
Paul Gilbert
2015-02-08
MADS: Implementing code for panning screen transitions
Paul Gilbert
2014-10-18
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
Paul Gilbert
2014-10-10
MADS: Reduce the scope of a couple of variables in MSurface
Strangerke
2014-07-24
MADS: Clean up _depthStyle usage in DepthSurface class
Paul Gilbert
2014-06-01
MADS: Fix Rex's moonwalking
Paul Gilbert
2014-05-31
MADS: Fix positioning and clipping of flipped scaled images
Paul Gilbert
2014-05-31
MADS: Merge copyFromScaled into the existing copyFrom method
Paul Gilbert
2014-05-29
MADS: Fix positioning of teleporter window backgrounds
Paul Gilbert
2014-05-28
MADS: Janitorial - Trim more trailing whitespace
Sven Hesse
2014-05-25
MADS: Change sprite drawing to use DepthSurface getDepth method
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-11
MADS: Refactoring of dialog classes, more implementation of PictureDialog
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-06
MADS: Add a sanity check for color 255
Filippos Karapetis
This is used in scene 752
2014-04-21
MADS: Improve background user interface sprite animations
Paul Gilbert
2014-04-19
MADS: Implemented MSurface::mergeFrom method
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-03-21
MADS: Fixes for handling horizontally flipped frames
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-15
MADS: Fix display of user interface during animation
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Add guard against reading depth value outside bounds of depth surface
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Removed old RGBList code from old M4 engine
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-05
MADS: More Animation class implementation
Paul Gilbert
2014-03-05
MADS: Completed implementing drawElements and support methods
Paul Gilbert
2014-03-05
MADS: Further implementation of drawElements
Paul Gilbert
2014-03-04
MADS: Beginnings of code support for Scene::drawElements
Paul Gilbert
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-23
MADS: Fixes for the display of dialogs
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-20
MADS: Implemented resource manager using ScummVM Archive interface
Paul Gilbert
2014-02-19
MADS: Fix memory leaks in MSurface
Paul Gilbert
2014-02-19
MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes
Paul Gilbert
2014-02-19
MADS: Extra cleanup and commenting for MSurface methods
Paul Gilbert
2014-02-18
MADS: Adding in classes for fonts, game, user interfaec, and graphics
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert