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path: root/engines/mads/nebular/dialogs_nebular.h
AgeCommit message (Expand)Author
2014-07-26MADS: Add support to event manager for intercepting eventsPaul Gilbert
2014-07-25MADS: Main menu background is now correctly loadingPaul Gilbert
2014-07-19MADS: Remove redundant saved surface from FullScreenDialog base classPaul Gilbert
2014-07-18MADS: Fixes for compilation warningsPaul Gilbert
2014-07-18MADS: Beginnings of work on Rex Nebular main menuPaul Gilbert
2014-06-28MADS: Cleanup of fields and constants usagePaul Gilbert
2014-06-28MADS: Fix selection of lines in the difficulty dialog to match the originalPaul Gilbert
2014-06-28MADS: Started implementing the Rex in-game and option menusFilippos Karapetis
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-07MADS: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-06-05MADS: Added setup code for difficulty dialogPaul Gilbert
2014-06-05MADS: Fix an uninitialized variable in DialogsNebularStrangerke
2014-05-27MADS: Initialize a variable in ScreenDialog, remove a useless variableStrangerke
2014-05-27MADS: More formatting fixes.Johannes Schickel
2014-05-26MADS: Fix missing initialization in Nebular dialogs class.D G Turner
2014-05-11MADS: Implement the dialog textNoun methodPaul Gilbert
2014-05-11MADS: Refactoring of dialog classes, more implementation of PictureDialogPaul Gilbert
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-04-26MADS: Beginnings of full screen dialogsPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-06MADS: Temporarily hook showPicture method to use standard show methodPaul Gilbert
2014-03-30MADS: Implemented message parser for action dialog displayPaul Gilbert
2014-03-22MADS: Add a stub for Dialog::showPicture()Strangerke
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-21MADS: Fixes for reading in HOGANUS entriesPaul Gilbert
2014-02-20MADS: Implemented resource manager using ScummVM Archive interfacePaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert