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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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game_nebular.cpp
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Commit message (
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Author
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-30
MADS: Check for sane object IDs when checking for inventory objects
Filippos Karapetis
2014-04-30
MADS: Fix a crash when trying to pick up objects that can't be picked
Filippos Karapetis
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-11
MADS: rename a variable in unhandledAction
Strangerke
2014-04-11
MADS: Implement unhandledAction
Strangerke
2014-04-10
MADS: Added method stub for unhandled action method
Paul Gilbert
2014-04-09
MADS: Fix wear response for rebreather
Paul Gilbert
2014-04-08
MADS: Resolve some old TODOs
Paul Gilbert
2014-04-06
MADS: More implementation for looking at inventory items
Paul Gilbert
2014-04-06
MADS: Completed doObjectScene implementation
Paul Gilbert
2014-04-06
MADS: In progress doObjectScene implementation
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-30
MADS: Implemented message parser for action dialog display
Paul Gilbert
2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Implement Sequence::setScale and GameNebular::sub71312.
Strangerke
2014-03-16
MADS: Fix to display player
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-11
MADS: Fix inter-frame wait loop
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-02-25
MADS: In progress implementation of loadScene
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-21
MADS: Fixes for reading in HOGANUS entries
Paul Gilbert
2014-02-19
MADS: Added skeleton files for the game and dialogs
Paul Gilbert