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path: root/engines/mads/nebular/game_nebular.cpp
AgeCommit message (Expand)Author
2014-05-03MADS: Savegames are now workingPaul Gilbert
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-30MADS: Check for sane object IDs when checking for inventory objectsFilippos Karapetis
2014-04-30MADS: Fix a crash when trying to pick up objects that can't be pickedFilippos Karapetis
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-12MADS: Fix a bunch of GCC warningsPaul Gilbert
2014-04-11MADS: rename a variable in unhandledActionStrangerke
2014-04-11MADS: Implement unhandledActionStrangerke
2014-04-10MADS: Added method stub for unhandled action methodPaul Gilbert
2014-04-09MADS: Fix wear response for rebreatherPaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-06MADS: More implementation for looking at inventory itemsPaul Gilbert
2014-04-06MADS: Completed doObjectScene implementationPaul Gilbert
2014-04-06MADS: In progress doObjectScene implementationPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-30MADS: Implemented message parser for action dialog displayPaul Gilbert
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-23MADS: Implemented more action handling methodsPaul Gilbert
2014-03-23MADS: Moved sub71312 method to be SequenceList::setMsgLayoutPaul Gilbert
2014-03-23MADS: Implement Sequence::setScale and GameNebular::sub71312.Strangerke
2014-03-16MADS: Fix to display playerPaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-16MADS: Hooked up the in-progress scene 103Paul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-11MADS: Fix inter-frame wait loopPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-21MADS: Fixes for reading in HOGANUS entriesPaul Gilbert
2014-02-19MADS: Added skeleton files for the game and dialogsPaul Gilbert