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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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game_nebular.cpp
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Commit message (
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Author
2014-10-28
MADS: Remove trailing whitespace
Filippos Karapetis
2014-10-18
MADS: Hook up Rex game endings to show the correct animation and/or credits
Paul Gilbert
2014-07-27
MADS: Main menu selections now working
Paul Gilbert
2014-06-28
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
Paul Gilbert
2014-06-06
MADS: Refactoring and cleanup of the game startup code
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-01
MADS: Fixes for giving batteries to Hermin
Paul Gilbert
2014-06-01
MADS: Fixes for recharging durafail batteries
Paul Gilbert
2014-06-01
MADS: Default new games to hard mode
Paul Gilbert
2014-05-27
MADS: Stop showing picture dialogs for items before you've picked them up
Paul Gilbert
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Implement the recipe showing functionality
Filippos Karapetis
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-26
MADS: Add more friendly names for action verbs and nouns
Filippos Karapetis
2014-05-20
MADS: Fix some usages of isAction() with nouns
Filippos Karapetis
2014-05-20
MADS: Replace more dialog IDs with their decimal values
Filippos Karapetis
2014-05-19
MADS: Some more British -> American English modifications
Strangerke
2014-05-16
MADS: Properly implemented object quality code
Paul Gilbert
2014-05-10
MADS: Split verbs from nouns
Filippos Karapetis
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-08
MADS: Use friendly names in globals
Filippos Karapetis
2014-05-08
MADS: Bugfix for combining the poison darts with the plant stalk
Filippos Karapetis
2014-05-07
MADS: Rename difficulty constants to match IDB, implement scene 504
Strangerke
2014-05-03
MADS: Savegames are now working
Paul Gilbert
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-30
MADS: Check for sane object IDs when checking for inventory objects
Filippos Karapetis
2014-04-30
MADS: Fix a crash when trying to pick up objects that can't be picked
Filippos Karapetis
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-11
MADS: rename a variable in unhandledAction
Strangerke
2014-04-11
MADS: Implement unhandledAction
Strangerke
2014-04-10
MADS: Added method stub for unhandled action method
Paul Gilbert
2014-04-09
MADS: Fix wear response for rebreather
Paul Gilbert
2014-04-08
MADS: Resolve some old TODOs
Paul Gilbert
2014-04-06
MADS: More implementation for looking at inventory items
Paul Gilbert
2014-04-06
MADS: Completed doObjectScene implementation
Paul Gilbert
2014-04-06
MADS: In progress doObjectScene implementation
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-30
MADS: Implemented message parser for action dialog display
Paul Gilbert
2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Implement Sequence::setScale and GameNebular::sub71312.
Strangerke
2014-03-16
MADS: Fix to display player
Paul Gilbert
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