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path: root/engines/mads/nebular/globals_nebular.h
AgeCommit message (Expand)Author
2014-06-01MADS: Add enums for the statuses of the car and the dog in section 6Filippos Karapetis
2014-05-27MADS: More formatting fixes.Johannes Schickel
2014-05-18MADS: Changed 16-bit globals over to be 32-bitsPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-07MADS: Implement Scene205::Actions, some polishingStrangerke
2014-05-01MADS: Implemented more savegame synchronizationPaul Gilbert
2014-04-23MADS: Fix scenes previously using globals to properly use localsPaul Gilbert
2014-04-21MADS: Create a Globals base class that the games will derive fromPaul Gilbert
2014-04-11MADS: Implement scene 104, start splitting the arrays storing sprite and sequ...Strangerke
2014-04-05MADS: Remove useless global variableStrangerke
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-29MADS: Some more renaming in scene 202Strangerke
2014-03-28MADS: Some work on scene 205Strangerke
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-26MADS: Add an enum for kRandomNumberStrangerke
2014-03-26MADS: Use globalId enum, add a skeletton for scene 209Strangerke
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-24MADS: Implement Scene205::setup and Scene205::enterStrangerke
2014-03-22MADS: Add some variables in / move a variable to _globalsStrangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-19MADS: Implement Scene202::actionsStrangerke
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-11MADS: Fix inter-frame wait loopPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert