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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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nebular_scenes1.cpp
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2014-04-19
MADS: Moved Animation::free to be Scene::freeAnimation
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: Renaming for sprite cycle triggers
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-15
MADS: Fix several Rects in scene 101 and 109
Strangerke
2014-04-15
MADS: Implement scene 112
Strangerke
2014-04-15
MADS: Implement scene 111
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-14
MADS: Fix a big in scene 102, implement scene 109
Strangerke
2014-04-14
MADS: Implement scene 108
Strangerke
2014-04-13
MADS: Implement scene 107
Strangerke
2014-04-13
MADS: Implement scene 106
Strangerke
2014-04-12
MADS: Added noun constants for walking through doors
Paul Gilbert
2014-04-12
MADS: Fix sitting down on chair in scene 101
Paul Gilbert
2014-04-12
MADS: Implement Palette::refreshHighColors()
Strangerke
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-12
MADS: Implement Scene 105
Strangerke
2014-04-11
MADS: Split the other sprite and sequence index arrays
Strangerke
2014-04-11
MADS: Implement scene 104, start splitting the arrays storing sprite and sequ...
Strangerke
2014-04-11
MADS: Initialize scene102 variables, move an empty function of Scene 103 to h...
Strangerke
2014-04-11
MADS: Fixed incorrect parameter order in scene 101 chair sit down
Paul Gilbert
2014-04-11
MADS: Implement scene 102
Strangerke
2014-04-10
MADS: Implement Scene 101
Strangerke
2014-04-06
MADS: Fix incorrect look description in scene 103
Paul Gilbert
2014-04-06
MADS: Fix display of scene inventory items
Paul Gilbert
2014-04-05
MADS: Add missing scene codes variant handling
Paul Gilbert
2014-04-05
MADS: Fix incorrect parameter in turky explosion sequence
Paul Gilbert
2014-04-05
MADS: Fix display of dialog at end of taking turkey explosion sequence
Paul Gilbert
2014-04-05
MADS: Some rework in scene group 1 and 8
Strangerke
2014-04-05
MADS: Fix for actions getting aborted due to _commandError being set
Paul Gilbert
2014-04-05
MADS: Fixes for actions triggering prematurely
Paul Gilbert
2014-04-04
MADS: Fix action checks in scene 103 actions code
Paul Gilbert
2014-04-03
MADS: Fix setting _commandError in MADSAction::startAction
Paul Gilbert
2014-03-29
MADS: Replace some magic values by enums
Strangerke
2014-03-28
MADS: suppress optional parameters of isAction, rework and renaming in scene 202
Strangerke
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Use globalId enum, add a skeletton for scene 209
Strangerke
2014-03-23
MADS: Implemented more action handling methods
Paul Gilbert
2014-03-23
MADS: Moved sub71312 method to be SequenceList::setMsgLayout
Paul Gilbert
2014-03-23
MADS: Fix incorrect constant usage in scene 103 logic
Paul Gilbert
2014-03-23
MADS: Finished scene 103 action logic
Paul Gilbert
2014-03-22
MADS: Added _savedLookFlag to MADSAction
Paul Gilbert
2014-03-21
MADS: Implemented more of scene 103 code
Paul Gilbert
2014-03-21
MADS: Fix initialisation of scene 103
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
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