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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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nebular_scenes1.h
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Author
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-07
MADS: Synchronize local scene variables for Rex scene group 1
Filippos Karapetis
2014-04-28
MADS: Removed redundant method definitions from scene classes
Paul Gilbert
2014-04-24
MADS: Hook game scene into synchronisation logic
Paul Gilbert
2014-04-23
MADS: Add a synchronize method to some of the group 1 scenes
Paul Gilbert
2014-04-23
MADS: Fix scenes previously using globals to properly use locals
Paul Gilbert
2014-04-15
MADS: Implement scene 112
Strangerke
2014-04-15
MADS: Implement scene 111
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-14
MADS: Fix a big in scene 102, implement scene 109
Strangerke
2014-04-14
MADS: Implement scene 108
Strangerke
2014-04-13
MADS: Implement scene 107
Strangerke
2014-04-13
MADS: Implement scene 106
Strangerke
2014-04-12
MADS: Initialize a variable in scene 105
Strangerke
2014-04-12
MADS: Implement Scene 105
Strangerke
2014-04-11
MADS: Implement scene 104, start splitting the arrays storing sprite and sequ...
Strangerke
2014-04-11
MADS: Initialize scene102 variables, move an empty function of Scene 103 to h...
Strangerke
2014-04-11
MADS: Implement scene 102
Strangerke
2014-04-10
MADS: Implement Scene 101
Strangerke
2014-03-16
MADS: Move setPlayerSpritesPrefix() to Scene1xx
Strangerke
2014-03-16
MADS: Move setAAName() to Scene1xx
Strangerke
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert