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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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nebular
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nebular_scenes8.cpp
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Author
2014-04-11
MADS: Split the other sprite and sequence index arrays
Strangerke
2014-04-05
MADS: Some rework in scene group 1 and 8
Strangerke
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-26
MADS: Add an enum for kRandomNumber
Strangerke
2014-03-26
MADS: Use globalId enum, add a skeletton for scene 209
Strangerke
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-22
MADS: Introduce another getRandomNumber function with 2 parameters
Strangerke
2014-03-22
MADS: Add _v8425C, set _globals._v7 as uint32
Strangerke
2014-03-15
MADS: Merged the InterfaceSurface and UserInterface classes
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-11
MADS: Fix inter-frame wait loop
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-08
MADS: Fix sprites loading for scene 804
Paul Gilbert
2014-03-07
MADS: Implemented remainder of scene 804 setup code and support methods
Paul Gilbert
2014-03-07
MADS: More initialisation code for scene 804, and missing engine methods
Paul Gilbert
2014-03-06
MADS: Implementing support methods needed for scene 804 initialisation
Paul Gilbert
2014-03-06
MADS: Added in Rex Nebular globals class
Paul Gilbert
2014-03-05
MADS: Starting implementation of scene group 8
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert