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path: root/engines/mads/nebular/nebular_scenes8.cpp
AgeCommit message (Expand)Author
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-06-28MADS: Remove dead codeFilippos Karapetis
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-05-27MADS: Get rid of some superfluous parentheses.Johannes Schickel
2014-05-27MADS: Add more friendly names for action verbs and nounsFilippos Karapetis
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-23MADS: Move contructors out of the header in scene group 8Strangerke
2014-05-21MADS: Add synchronize functions in scene group 8Strangerke
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Rename several nouns to verbsFilippos Karapetis
2014-05-20MADS: Add more friendly names for nounsFilippos Karapetis
2014-05-20MADS: Replace most of the action nouns with their friendly namesFilippos Karapetis
2014-05-20MADS: Replace several verbs with their friendly namesFilippos Karapetis
2014-05-18MADS: Implement scene 810Strangerke
2014-05-18MADS: Implement scene 808Strangerke
2014-05-18MADS: Implement scene 805Strangerke
2014-05-18MADS: Replace _ongoingGame by the use of quitGame()Strangerke
2014-05-18MADS: Implement scene 803, add an ongoingGame global flag to exit the multipl...Strangerke
2014-05-17MADS: Implement scene 802Strangerke
2014-05-17MADS: Implement scene 801Strangerke
2014-05-16MADS: Bugfix for scene 804Filippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-05MADS: Some renaming in scene8xx and scene804, implement scene 807Strangerke
2014-04-28MADS: Removed redundant method definitions from scene classesPaul Gilbert
2014-04-23MADS: Fix scenes previously using globals to properly use localsPaul Gilbert
2014-04-11MADS: Split the other sprite and sequence index arraysStrangerke
2014-04-05MADS: Some rework in scene group 1 and 8Strangerke
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-26MADS: Add an enum for kRandomNumberStrangerke
2014-03-26MADS: Use globalId enum, add a skeletton for scene 209Strangerke
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-22MADS: Introduce another getRandomNumber function with 2 parametersStrangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-11MADS: Fix inter-frame wait loopPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-08MADS: Fix sprites loading for scene 804Paul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-07MADS: More initialisation code for scene 804, and missing engine methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert