Age | Commit message (Expand) | Author |
2014-03-25 | MADS: Moved palette translation define into source file | Paul Gilbert |
2014-03-25 | MADS: Fixes and cleanup for palette loading | Paul Gilbert |
2014-03-24 | MADS: Fix incorrect palette for player sprites | Paul Gilbert |
2014-03-24 | MADS: Implement scene 203 | Strangerke |
2014-03-16 | MADS: Simplified PaletteUsage::process list sorting | Paul Gilbert |
2014-03-16 | MADS: Simplified code for PaletteUsage::prioritize | Paul Gilbert |
2014-03-16 | MADS: Hooked up the in-progress scene 103 | Paul Gilbert |
2014-03-15 | MADS: Implemented scene 103 setup and needed support methods | Paul Gilbert |
2014-03-15 | MADS: Implement palette shifting for loaded sprites | Paul Gilbert |
2014-03-15 | MADS: Fix off by 1 frame references in srite drawing | Paul Gilbert |
2014-03-12 | MADS: Fixed loading of scene depth surface for Rex Nebular | Paul Gilbert |
2014-03-12 | MADS: Implemented PaletteUsage::updateUsage | Paul Gilbert |
2014-03-11 | MADS: Convert 6 bit palettes to 8 bit values | Paul Gilbert |
2014-03-11 | MADS: Renamed game palette to palette flags | Paul Gilbert |
2014-03-11 | MADS: Further fixes for PaletteUsage::process | Paul Gilbert |
2014-03-11 | MADS: Fix for palette initialisation in Palette::initRange | Paul Gilbert |
2014-03-10 | MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes | Paul Gilbert |
2014-03-10 | MADS: Properly hook up use of PaletteUsage::process | Paul Gilbert |
2014-03-10 | MADS: Completed PaletteUsage::process | Paul Gilbert |
2014-03-10 | MADS: In progress implementation of PaletteUsage::process | Paul Gilbert |
2014-03-08 | MADS: Removed old RGBList code from old M4 engine | Paul Gilbert |
2014-03-05 | MADS: More Animation class implementation | Paul Gilbert |
2014-03-02 | MADS: Added skeleton file for animation class | Paul Gilbert |
2014-03-02 | MADS: Added loading for scene nodes and hotspost | Paul Gilbert |
2014-02-28 | MADS: More work implementing scene info loading | Paul Gilbert |
2014-02-25 | MADS: Moved scene data classes into their own code file | Paul Gilbert |
2014-02-24 | MADS: Added skeleton framework for game scene classes | Paul Gilbert |
2014-02-22 | MADS: Implemented more logic for dialog display | Paul Gilbert |
2014-02-22 | MADS: Further cursor/event initialisation | Paul Gilbert |
2014-02-22 | MADS: Beginnings of cursor initialization | Paul Gilbert |
2014-02-22 | MADS: Implemented constructor for copy protection dialog, and support methods | Paul Gilbert |
2014-02-19 | MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes | Paul Gilbert |
2014-02-18 | MADS: Initial implementation of MSurface class and dependant classes | Paul Gilbert |