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path: root/engines/mads/palette.cpp
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2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-06-04MADS: Fix memory corruption when dealing with monster in scene 703Paul Gilbert
2014-06-01MADS: Minor fixes for sprite asset flags passingPaul Gilbert
2014-05-31MADS: Fix assert when doctor hits you with a blackjakPaul Gilbert
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-24MADS: Implemented scene fadingPaul Gilbert
2014-05-24MADS: Standardized fading out methods as fadeOutPaul Gilbert
2014-05-24MADS: Refactored VGA_COLOR_REV, which wasn't correctPaul Gilbert
2014-05-21MADS: Remove some redundant TODOsPaul Gilbert
2014-05-19MADS: Reduce the scope of some variables in PaletteStrangerke
2014-05-19MADS: Implement two palette functionsStrangerke
2014-05-09MADS: Greyscale fading now close to the originalPaul Gilbert
2014-05-09MADS: Changed greyList to use original style insertion sortPaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-06MADS: Fixes for correctly setting up grey fading palette intensitiesPaul Gilbert
2014-05-04MADS: Fix immediate crashes in new fadeToGrey logicPaul Gilbert
2014-05-04MADS: Implemented remainder of fadeToGreyPaul Gilbert
2014-05-04MADS: In progress greyscale fading for picking up inventory itemsPaul Gilbert
2014-05-01MADS: Fix palette corruption when playing animationsPaul Gilbert
2014-04-22MADS: Implement scene 319Strangerke
2014-04-20MADS: Fix color of on-screen textPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-12MADS: Implement Palette::refreshHighColors()Strangerke
2014-04-12MADS: Add missing handling code for palette _rgbListPaul Gilbert
2014-04-12MADS: Further refactoring for PaletteUsage data arraysPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-11MADS: Fix palette transformation during SceneInfo::loadPaul Gilbert
2014-03-29MADS: Implement palette::lock() and unlock(), get rid of some magic values in...Strangerke
2014-03-25MADS: Moved palette translation define into source filePaul Gilbert
2014-03-25MADS: Fixes and cleanup for palette loadingPaul Gilbert
2014-03-24MADS: Fix incorrect palette for player spritesPaul Gilbert
2014-03-24MADS: Implement scene 203Strangerke
2014-03-16MADS: Simplified PaletteUsage::process list sortingPaul Gilbert
2014-03-16MADS: Simplified code for PaletteUsage::prioritizePaul Gilbert
2014-03-16MADS: Hooked up the in-progress scene 103Paul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-15MADS: Implement palette shifting for loaded spritesPaul Gilbert
2014-03-15MADS: Fix off by 1 frame references in srite drawingPaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-11MADS: Convert 6 bit palettes to 8 bit valuesPaul Gilbert
2014-03-11MADS: Renamed game palette to palette flagsPaul Gilbert
2014-03-11MADS: Further fixes for PaletteUsage::processPaul Gilbert
2014-03-11MADS: Fix for palette initialisation in Palette::initRangePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-10MADS: Completed PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert