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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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palette.cpp
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2014-10-08
MADS: Rex - Remove an erroneous assert on newPalIndex
Strangerke
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-06-01
MADS: Minor fixes for sprite asset flags passing
Paul Gilbert
2014-05-31
MADS: Fix assert when doctor hits you with a blackjak
Paul Gilbert
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-24
MADS: Implemented scene fading
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-24
MADS: Refactored VGA_COLOR_REV, which wasn't correct
Paul Gilbert
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-19
MADS: Reduce the scope of some variables in Palette
Strangerke
2014-05-19
MADS: Implement two palette functions
Strangerke
2014-05-09
MADS: Greyscale fading now close to the original
Paul Gilbert
2014-05-09
MADS: Changed greyList to use original style insertion sort
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-06
MADS: Fixes for correctly setting up grey fading palette intensities
Paul Gilbert
2014-05-04
MADS: Fix immediate crashes in new fadeToGrey logic
Paul Gilbert
2014-05-04
MADS: Implemented remainder of fadeToGrey
Paul Gilbert
2014-05-04
MADS: In progress greyscale fading for picking up inventory items
Paul Gilbert
2014-05-01
MADS: Fix palette corruption when playing animations
Paul Gilbert
2014-04-22
MADS: Implement scene 319
Strangerke
2014-04-20
MADS: Fix color of on-screen text
Paul Gilbert
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-12
MADS: Field/method renaming
Paul Gilbert
2014-04-12
MADS: Implement Palette::refreshHighColors()
Strangerke
2014-04-12
MADS: Add missing handling code for palette _rgbList
Paul Gilbert
2014-04-12
MADS: Further refactoring for PaletteUsage data arrays
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-11
MADS: Fix palette transformation during SceneInfo::load
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values in...
Strangerke
2014-03-25
MADS: Moved palette translation define into source file
Paul Gilbert
2014-03-25
MADS: Fixes and cleanup for palette loading
Paul Gilbert
2014-03-24
MADS: Fix incorrect palette for player sprites
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-16
MADS: Simplified PaletteUsage::process list sorting
Paul Gilbert
2014-03-16
MADS: Simplified code for PaletteUsage::prioritize
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Implemented scene 103 setup and needed support methods
Paul Gilbert
2014-03-15
MADS: Implement palette shifting for loaded sprites
Paul Gilbert
2014-03-15
MADS: Fix off by 1 frame references in srite drawing
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: Implemented PaletteUsage::updateUsage
Paul Gilbert
2014-03-11
MADS: Convert 6 bit palettes to 8 bit values
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
2014-03-11
MADS: Further fixes for PaletteUsage::process
Paul Gilbert
2014-03-11
MADS: Fix for palette initialisation in Palette::initRange
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: Properly hook up use of PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: Completed PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
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