aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/palette.h
AgeCommit message (Expand)Author
2014-03-16MADS: Simplified PaletteUsage::process list sortingPaul Gilbert
2014-03-16MADS: Simplified code for PaletteUsage::prioritizePaul Gilbert
2014-03-15MADS: Implement palette shifting for loaded spritesPaul Gilbert
2014-03-15MADS: Fix off by 1 frame references in srite drawingPaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-11MADS: Renamed game palette to palette flagsPaul Gilbert
2014-03-11MADS: Further fixes for PaletteUsage::processPaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Completed PaletteUsage::processPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Removed old RGBList code from old M4 enginePaul Gilbert
2014-03-05MADS: More Animation class implementationPaul Gilbert
2014-03-02MADS: Added loading for scene nodes and hotspostPaul Gilbert
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-19MADS: Fix GCC warningsPaul Gilbert
2014-02-19MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytesPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert