index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
palette.h
Age
Commit message (
Expand
)
Author
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-02-14
MADS: Cleanup and bugfixes for panning transition support methods
Paul Gilbert
2015-02-08
MADS: Implementing code for panning screen transitions
Paul Gilbert
2014-10-13
MADS: New conversation message logic for cutscene animations
Paul Gilbert
2014-07-20
MADS: Fix palette method signature
Paul Gilbert
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-05-27
MADS: initialise -> initialize.
Johannes Schickel
2014-05-27
MADS: More formatting fixes.
Johannes Schickel
2014-05-24
MADS: Implemented scene fading
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-24
MADS: Refactored VGA_COLOR_REV, which wasn't correct
Paul Gilbert
2014-05-19
MADS: Implement two palette functions
Strangerke
2014-05-09
MADS: Changed greyList to use original style insertion sort
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-06
MADS: Fixes for correctly setting up grey fading palette intensities
Paul Gilbert
2014-05-04
MADS: Implemented remainder of fadeToGrey
Paul Gilbert
2014-05-04
MADS: In progress greyscale fading for picking up inventory items
Paul Gilbert
2014-05-01
MADS: Fix palette corruption when playing animations
Paul Gilbert
2014-04-22
MADS: Implement scene 319
Strangerke
2014-04-19
MADS: Implement palette animation code
Paul Gilbert
2014-04-19
MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalData
Strangerke
2014-04-12
MADS: Implement Palette::refreshHighColors()
Strangerke
2014-04-12
MADS: Add missing handling code for palette _rgbList
Paul Gilbert
2014-04-12
MADS: Further refactoring for PaletteUsage data arrays
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values in...
Strangerke
2014-03-25
MADS: Moved palette translation define into source file
Paul Gilbert
2014-03-25
MADS: Fixes and cleanup for palette loading
Paul Gilbert
2014-03-24
MADS: Implement scene 203
Strangerke
2014-03-16
MADS: Simplified PaletteUsage::process list sorting
Paul Gilbert
2014-03-16
MADS: Simplified code for PaletteUsage::prioritize
Paul Gilbert
2014-03-15
MADS: Implement palette shifting for loaded sprites
Paul Gilbert
2014-03-15
MADS: Fix off by 1 frame references in srite drawing
Paul Gilbert
2014-03-12
MADS: Fixed loading of scene depth surface for Rex Nebular
Paul Gilbert
2014-03-12
MADS: Implemented PaletteUsage::updateUsage
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
2014-03-11
MADS: Further fixes for PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: Refactoring calls to PaletteUsage::process, and initial bugfixes
Paul Gilbert
2014-03-10
MADS: Completed PaletteUsage::process
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Removed old RGBList code from old M4 engine
Paul Gilbert
2014-03-05
MADS: More Animation class implementation
Paul Gilbert
2014-03-02
MADS: Added loading for scene nodes and hotspost
Paul Gilbert
2014-02-28
MADS: More work implementing scene info loading
Paul Gilbert
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
[next]