Age | Commit message (Collapse) | Author |
|
I've left in a CHECKME for the part of the code I'm not 100% sure.
Unfortunately, this can't really be tested yet until animations
work properly
|
|
This fixes all of the scenes that expand over the screen (e.g. 101, 104,
109 in Phantom, as well as the several scenes in the Dragonsphere intro).
Also added a new debugger command, "set_camera", which sets the scene
camera to specific coordinates
|
|
|
|
|
|
|
|
|
|
|
|
Use an enum in various calls of _scene->_dynamicHotspots.add()
|
|
|
|
|
|
|
|
functions
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thanks to fingolfin for finding out the unused reference
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
multiple game loops
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also, add a HACK to stub out the sprite refresh code for these games,
as sprites aren't loaded yet
|