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path: root/engines/mads/scene.cpp
AgeCommit message (Expand)Author
2014-03-20MADS: Implemented more action logic for highlighting hotspotsPaul Gilbert
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-18MADS: Fixes for scene background loadingPaul Gilbert
2014-03-18MADS: Finished UISlots::draw methodPaul Gilbert
2014-03-18MADS: Implemented DirtyArea::setUISlotPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Fixes for drawing scene elementsPaul Gilbert
2014-03-08MADS: Fixes for sprite list initialisationPaul Gilbert
2014-03-08MADS: Clarified Events::_currentTimer as Scene::_frameStartTimePaul Gilbert
2014-03-07MADS: Implemented remainder of scene 804 setup code and support methodsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-06MADS: Added in Rex Nebular globals classPaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-05MADS: Completed implementing drawElements and support methodsPaul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-04MADS: Finished remainder of Scene::doFramePaul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Implemented more of the multi-scene loopPaul Gilbert
2014-03-02MADS: Moved Player class into it's own filePaul Gilbert
2014-03-02MADS: Added skeleton class for actionsPaul Gilbert
2014-03-02MADS: Further animation loading and final section of scene loading codePaul Gilbert
2014-03-02MADS: In progress implementing animation loaderPaul Gilbert
2014-03-02MADS: Added skeleton file for animation classPaul Gilbert
2014-03-02MADS: Added loading for scene nodes and hotspostPaul Gilbert
2014-03-01MADS: Further fixes for SceneInfo data loadingPaul Gilbert
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-23MADS: Added game initialisation codePaul Gilbert