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path: root/engines/mads/scene.h
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2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09MADS: Phantom: Update the definition of drawToBackground()Filippos Karapetis
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
Use an enum in various calls of _scene->_dynamicHotspots.add()
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine ↵Strangerke
functions
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-13MADS: Properly handle reloading scenes when closing dialogsPaul Gilbert
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2014-10-11MADS: Fix palette animations in cutscene animationsPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-05-27MADS: synchronise -> synchronizeJohannes Schickel
2014-05-27MADS: initialise -> initialize.Johannes Schickel
2014-05-24MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctlyPaul Gilbert
2014-05-20MADS: Add debugger commands for the game vocabFilippos Karapetis
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-01MADS: Fix actions being triggered at the end of animation sequencesPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Moved Animation::free to be Scene::freeAnimationPaul Gilbert
2014-04-16MADS: Fix scene animation data being unloaded prematurelyPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-04-02MADS: In progress cleanup of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-23MADS: Refactored out and fixed cursor changes for hotspotsPaul Gilbert
2014-03-24MADS: Implement scene 203Strangerke
2014-03-22MADS: Add some variables in / move a variable to _globalsStrangerke
2014-03-22MADS: Add _v8425C, set _globals._v7 as uint32Strangerke
2014-03-22MADS: Implemente Scene::changeDepthSurface()Strangerke
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert