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path: root/engines/mads/scene_data.cpp
AgeCommit message (Expand)Author
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
2014-04-19MADS: Implement palette animation codePaul Gilbert
2014-04-19MADS: Implement scene 313, come renaming in RGB4 structure, used by AnimPalDataStrangerke
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-11MADS: Fix palette transformation during SceneInfo::loadPaul Gilbert
2014-04-05MADS: Add missing scene codes variant handlingPaul Gilbert
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-22MADS: Further fixes for hotspot highlightingPaul Gilbert
2014-03-22MADS: Fixes for displaying kernel messagesPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Perform palette translation on backgroundPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert
2014-03-10MADS: Refactoring calls to PaletteUsage::process, and initial bugfixesPaul Gilbert
2014-03-10MADS: Properly hook up use of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Fixes for drawing scene elementsPaul Gilbert
2014-03-08MADS: Cleanup code for accessing sprite assetsPaul Gilbert
2014-03-06MADS: Implementing support methods needed for scene 804 initialisationPaul Gilbert
2014-03-05MADS: Moved hotspot code to a separate filePaul Gilbert
2014-03-05MADS: Starting implementation of scene group 8Paul Gilbert
2014-03-05MADS: Further implementation of drawElementsPaul Gilbert
2014-03-04MADS: Beginnings of code support for Scene::drawElementsPaul Gilbert
2014-03-04MADS: Finished remainder of Scene::doFramePaul Gilbert
2014-03-04MADS: Implementation of timer functionality for Scene::doFramePaul Gilbert
2014-03-03MADS: Implemented extra message and dirty area classesPaul Gilbert
2014-03-03MADS: Implemented sequence list, improvements for sprite assetsPaul Gilbert
2014-03-03MADS: Implementing Scene::doFramePaul Gilbert
2014-03-02MADS: Bulk of implementation of ScreenObjects::checkPaul Gilbert
2014-03-02MADS: Further animation loading and final section of scene loading codePaul Gilbert
2014-03-02MADS: Implemented rest of animation loadingPaul Gilbert
2014-03-02MADS: In progress implementing animation loaderPaul Gilbert
2014-03-02MADS: Added loading for scene nodes and hotspostPaul Gilbert
2014-03-01MADS: Further fixes for SceneInfo data loadingPaul Gilbert
2014-03-01MADS: Basic scne info loading is now workingPaul Gilbert
2014-02-28MADS: More work implementing scene info loadingPaul Gilbert
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert