index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mads
/
sound.cpp
Age
Commit message (
Expand
)
Author
2015-10-25
MADS: Phantom: Implement scene 203
Strangerke
2015-07-07
AUDIO: Remove the sample rate configuration from the OPL code
Matthew Hoops
2015-07-07
AUDIO: Remove the legacy OPL API
Matthew Hoops
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-03-18
MADS: Hook up ScummVM volume control
Paul Gilbert
2015-03-14
MADS: Hook up sfx/music flags
Paul Gilbert
2015-01-17
MADS: Fix crash on exit after watching introduction twice
Paul Gilbert
2014-10-22
MADS: Add md5 checks for the asound.00* sound drivers
Paul Gilbert
2014-10-14
MADS: Fix to exit game safely when sound driver hasn't been created
Paul Gilbert
2014-10-12
MADS: Move OPL creation from the engine to SoundManager
Paul Gilbert
2014-09-05
MADS: Fix OPL init error when showing credits multiple times
Paul Gilbert
2014-08-31
MADS: Actually hook in the new sound player group
Paul Gilbert
2014-05-20
MADS: Don't error out in the SoundManager in MADS v2 games
Filippos Karapetis
2014-05-16
MADS: Clean up sound driver creation switch block
Paul Gilbert
2014-05-16
MADS: Implemented sound player for scene group 8
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 7
Paul Gilbert
2014-05-15
MADS: Implement sound player for scene group 6
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 5
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 4
Paul Gilbert
2014-05-15
MADS: Implemented sound player for scene group 3
Paul Gilbert
2014-05-14
MADS: Implemented sound player for scene group 2
Paul Gilbert
2014-05-12
MADS: Hook in the section 1 sound player
Paul Gilbert
2014-03-11
MADS: Fix for executing queued sound commands
Paul Gilbert
2014-03-02
MADS: Implemented rest of animation loading
Paul Gilbert
2014-03-02
MADS: In progress implementing animation loader
Paul Gilbert
2014-02-25
MADS: Starting to refactor some Scene array fields as separate classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-18
MADS: Initial implementation of MSurface class and dependant classes
Paul Gilbert
2014-02-16
MADS: Add some missing channel initialisation
Paul Gilbert
2014-02-16
MADS: Initial implementation of Adlib sound driver
Paul Gilbert