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path: root/engines/mads/sound.cpp
AgeCommit message (Expand)Author
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2015-10-25MADS: Phantom: Implement scene 203Strangerke
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-14MADS: Hook up sfx/music flagsPaul Gilbert
2015-01-17MADS: Fix crash on exit after watching introduction twicePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
2014-10-14MADS: Fix to exit game safely when sound driver hasn't been createdPaul Gilbert
2014-10-12MADS: Move OPL creation from the engine to SoundManagerPaul Gilbert
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-08-31MADS: Actually hook in the new sound player groupPaul Gilbert
2014-05-20MADS: Don't error out in the SoundManager in MADS v2 gamesFilippos Karapetis
2014-05-16MADS: Clean up sound driver creation switch blockPaul Gilbert
2014-05-16MADS: Implemented sound player for scene group 8Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 7Paul Gilbert
2014-05-15MADS: Implement sound player for scene group 6Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 5Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 4Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 3Paul Gilbert
2014-05-14MADS: Implemented sound player for scene group 2Paul Gilbert
2014-05-12MADS: Hook in the section 1 sound playerPaul Gilbert
2014-03-11MADS: Fix for executing queued sound commandsPaul Gilbert
2014-03-02MADS: Implemented rest of animation loadingPaul Gilbert
2014-03-02MADS: In progress implementing animation loaderPaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-18MADS: Initial implementation of MSurface class and dependant classesPaul Gilbert
2014-02-16MADS: Add some missing channel initialisationPaul Gilbert
2014-02-16MADS: Initial implementation of Adlib sound driverPaul Gilbert