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path: root/engines/mads/sprites.cpp
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2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-07MADS: Fix crash leaving scene after shooting monkeyPaul Gilbert
2015-03-15MADS: Better handling for removing sprite setsPaul Gilbert
2015-03-14MADS: Fix crash in stream crossing death, simplify SpriteSets classPaul Gilbert
2015-03-08MADS: Fix leak of SpriteAsset instancesPaul Gilbert
2015-03-05MADS: Fix crash after throwing both bones to dogPaul Gilbert
2015-02-21MADS: Fix player animation when getting blown up by minePaul Gilbert
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-12MADS: Depth style 2 frames can be drawn using existing methodsPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-06-26MADS: Implement the difficulty selection dialogPaul Gilbert
2014-06-05MADS: remove a magic value, use _transparencyIndexStrangerke
2014-06-03MADS: Fix drawing of background objectsPaul Gilbert
2014-06-01MADS: Revert no longer needed sprite transparency index calculationsPaul Gilbert
2014-06-01MADS: Add enum for sprite asset loading flagsPaul Gilbert
2014-05-31MADS: Fix positioning and clipping of flipped scaled imagesPaul Gilbert
2014-05-31MADS: Merge copyFromScaled into the existing copyFrom methodPaul Gilbert
2014-05-28MADS: Janitorial - Trim trailing spaces and tabsStrangerke
2014-05-27MADS: minimise -> minimizeJohannes Schickel
2014-05-27MADS: Slight formatting fixes.Johannes Schickel
2014-05-25MADS: Fix drawing of background elementsPaul Gilbert
2014-05-25MADS: Standardised on passing depth surfaces as DepthSurfacePaul Gilbert
2014-05-08MADS: Remove trailing whitespaceFilippos Karapetis
2014-05-04MADS: Fix for scene loading in teleporter scenesPaul Gilbert
2014-05-04MADS: Fix a bug in SequenceList::scan()Filippos Karapetis
This resolves the FIXME in SpriteSets::remove()
2014-05-04MADS: Fix bugs in SpriteSets::remove()Filippos Karapetis
This fixes several crashes when sprites get erased, like for example in death animations
2014-04-16MADS: Fix drawing background spritesPaul Gilbert
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-14MADS: Fix for sprite refreshes when doing player cutscenesPaul Gilbert
2014-04-12MADS: Field/method renamingPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-21MADS: Fixes for handling horizontally flipped framesPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-17MADS: Beginnings of code for UI inventory item animationPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-15MADS: Added some more ImageInterEntries methodsPaul Gilbert
2014-03-15MADS: Remove redundant _encoding field from MSpritePaul Gilbert
2014-03-15MADS: Implement palette shifting for loaded spritesPaul Gilbert
2014-03-15MADS: Fix off by 1 frame references in srite drawingPaul Gilbert
2014-03-14MADS: Fixes for handling sprite transparencyPaul Gilbert
2014-03-14MADS: Fix for sprite slot cleanup post-frame drawPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-10MADS: In progress implementation of PaletteUsage::processPaul Gilbert
2014-03-08MADS: Fixes for sprite list initialisationPaul Gilbert
2014-03-08MADS: Implemented stubbed SpriteSlots methodsPaul Gilbert