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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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sprites.cpp
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2016-03-14
MADS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-04-07
MADS: Fix crash leaving scene after shooting monkey
Paul Gilbert
2015-03-15
MADS: Better handling for removing sprite sets
Paul Gilbert
2015-03-14
MADS: Fix crash in stream crossing death, simplify SpriteSets class
Paul Gilbert
2015-03-08
MADS: Fix leak of SpriteAsset instances
Paul Gilbert
2015-03-05
MADS: Fix crash after throwing both bones to dog
Paul Gilbert
2015-02-21
MADS: Fix player animation when getting blown up by mine
Paul Gilbert
2014-10-18
MADS: Minor clean up of sprite set removal
Paul Gilbert
2014-10-12
MADS: Depth style 2 frames can be drawn using existing methods
Paul Gilbert
2014-09-03
MADS: Properly implement drawing to a subset of the screen
Paul Gilbert
2014-06-26
MADS: Implement the difficulty selection dialog
Paul Gilbert
2014-06-05
MADS: remove a magic value, use _transparencyIndex
Strangerke
2014-06-03
MADS: Fix drawing of background objects
Paul Gilbert
2014-06-01
MADS: Revert no longer needed sprite transparency index calculations
Paul Gilbert
2014-06-01
MADS: Add enum for sprite asset loading flags
Paul Gilbert
2014-05-31
MADS: Fix positioning and clipping of flipped scaled images
Paul Gilbert
2014-05-31
MADS: Merge copyFromScaled into the existing copyFrom method
Paul Gilbert
2014-05-28
MADS: Janitorial - Trim trailing spaces and tabs
Strangerke
2014-05-27
MADS: minimise -> minimize
Johannes Schickel
2014-05-27
MADS: Slight formatting fixes.
Johannes Schickel
2014-05-25
MADS: Fix drawing of background elements
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-04
MADS: Fix for scene loading in teleporter scenes
Paul Gilbert
2014-05-04
MADS: Fix a bug in SequenceList::scan()
Filippos Karapetis
This resolves the FIXME in SpriteSets::remove()
2014-05-04
MADS: Fix bugs in SpriteSets::remove()
Filippos Karapetis
This fixes several crashes when sprites get erased, like for example in death animations
2014-04-16
MADS: Fix drawing background sprites
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-14
MADS: Fix for sprite refreshes when doing player cutscenes
Paul Gilbert
2014-04-12
MADS: Field/method renaming
Paul Gilbert
2014-04-06
MADS: Fixes for switching between scenes
Paul Gilbert
2014-04-02
MADS: Cleanup of UISlots and flag types
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-21
MADS: Fixes for handling horizontally flipped frames
Paul Gilbert
2014-03-21
MADS: Fixes for screen objects loading and checking
Paul Gilbert
2014-03-17
MADS: Beginnings of code for UI inventory item animation
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-15
MADS: Added some more ImageInterEntries methods
Paul Gilbert
2014-03-15
MADS: Remove redundant _encoding field from MSprite
Paul Gilbert
2014-03-15
MADS: Implement palette shifting for loaded sprites
Paul Gilbert
2014-03-15
MADS: Fix off by 1 frame references in srite drawing
Paul Gilbert
2014-03-14
MADS: Fixes for handling sprite transparency
Paul Gilbert
2014-03-14
MADS: Fix for sprite slot cleanup post-frame draw
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-13
MADS: Fix GCC warnings and memory leaks
Paul Gilbert
2014-03-12
MADS: General cleanup and minor fixes
Paul Gilbert
2014-03-10
MADS: In progress implementation of PaletteUsage::process
Paul Gilbert
2014-03-08
MADS: Fixes for sprite list initialisation
Paul Gilbert
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