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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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user_interface.cpp
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2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-04-09
MADS: Plug some memory leaks
Filippos Karapetis
Surfaces should be freed (to free their inner allocated surface buffers) before being deleted
2015-03-14
MADS: Fix showing inventory pictures when inventory animating is off
Paul Gilbert
2015-03-14
MADS: Fix hotspot highlighting when easy mouse is off
Paul Gilbert
2015-03-14
MADS: Fix original bug re-adding disabled hotspots to scene as active
Paul Gilbert
2015-03-08
MADS: Fix prior conversation list showing when crawling in vents
Paul Gilbert
2015-03-04
MADS: Fix assert when there are more than 5 talk options available
Paul Gilbert
2015-02-21
MADS: Implement scroll wheel support for scrolling inventory
Paul Gilbert
2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2014-06-07
MADS: Fix incorrect frame usage for spinning inventory items
Paul Gilbert
2014-06-04
MADS: Fix palette corruption when changing selected inventor item
Paul Gilbert
2014-06-05
MADS: Fix typo in drawScroller()
Strangerke
2014-06-01
MADS: Fix selecting inventory items when inventory is scrolled
Paul Gilbert
2014-06-01
MADS: Add enum for sprite asset loading flags
Paul Gilbert
2014-05-28
MADS: Janitorial - Trim trailing spaces and tabs
Strangerke
2014-05-28
MADS: Some more initializations
Strangerke
2014-05-25
MADS: Improve user interface animations
Paul Gilbert
2014-05-21
MADS: Fix issues with inventory list scrolling when it shouldn't
Paul Gilbert
2014-05-21
MADS: Remove some redundant TODOs
Paul Gilbert
2014-05-08
MADS: Remove trailing whitespace
Filippos Karapetis
2014-05-08
MADS: Add a FIXME in UserInterface::updateInventoryScroller()
Filippos Karapetis
2014-05-06
MADS: Fix loading of V2 hotspots
Filippos Karapetis
2014-05-01
MADS: Implemented more savegame synchronization
Paul Gilbert
2014-04-27
MADS: Disable the hotspot description code for V2 games
Filippos Karapetis
This doesn't quite work yet, and it causes crashes, thus it has been disabled for now for these games
2014-04-24
MADS: Fixed Conversation::read method
Paul Gilbert
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-22
MADS: Implemented Conversation::read method
Paul Gilbert
2014-04-21
MADS: Create a Globals base class that the games will derive from
Paul Gilbert
2014-04-21
MADS: Improve background user interface sprite animations
Paul Gilbert
2014-04-20
MADS: Fixes for scene 210 conversation
Paul Gilbert
2014-04-20
MADS: Implemented display of conversation topics
Paul Gilbert
2014-04-20
MADS: Beginnings of implementing conversation methods
Paul Gilbert
2014-04-19
MADS: Add support for sprite flipping in UI background animations
Paul Gilbert
2014-04-19
MADS: Implemented MSurface::mergeFrom method
Paul Gilbert
2014-04-19
MADS: Fix refresh of inventory list after scrolling
Paul Gilbert
2014-04-17
MADS: Fixes for inventory scroller
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-10
MADS: Fixes for inventory scrollbar display
Paul Gilbert
2014-04-10
MADS: Fix bounds calculation for inventory scroller
Paul Gilbert
2014-04-09
MADS: Fixes for correctly displaying inventory list in the user interface
Paul Gilbert
2014-04-08
MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubs
Strangerke
2014-04-07
MADS: Implement missing dirty rect merged area pointer
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-07
MADS: Remove stubbed methods that were undeed mouse handler calls
Paul Gilbert
2014-04-03
MADS: Fix hotspot loading, and a couple of other warnings
Paul Gilbert
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-04-02
MADS: Cleanup of UISlots and flag types
Paul Gilbert
2014-04-02
MADS: Fix/clean up ending of ScreenObjects::check
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
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