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authorPaul Gilbert2014-06-01 09:10:49 -0400
committerPaul Gilbert2014-06-01 09:10:49 -0400
commit7ab00631dd09fc9822b41b81fb53e06aeac0d5e4 (patch)
treed085c15b3c36059c0b350a6b36c6d92799305178 /engines/mads/user_interface.cpp
parent01e61a2837cdf1f5acbe160ecd9f7b4410b45693 (diff)
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MADS: Add enum for sprite asset loading flags
Diffstat (limited to 'engines/mads/user_interface.cpp')
-rw-r--r--engines/mads/user_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp
index e410d173d7..7392d53a16 100644
--- a/engines/mads/user_interface.cpp
+++ b/engines/mads/user_interface.cpp
@@ -845,7 +845,7 @@ void UserInterface::loadInventoryAnim(int objectId) {
if (_vm->_invObjectsAnimated) {
Common::String resName = Common::String::format("*OB%.3dI", objectId);
- SpriteAsset *asset = new SpriteAsset(_vm, resName, 8);
+ SpriteAsset *asset = new SpriteAsset(_vm, resName, ASSET_SPINNING_OBJECT);
_invSpritesIndex = scene._sprites.add(asset, 1);
if (_invSpritesIndex >= 0) {
_invFrameNumber = 1;