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author | Paul Gilbert | 2014-06-01 09:10:49 -0400 |
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committer | Paul Gilbert | 2014-06-01 09:10:49 -0400 |
commit | 7ab00631dd09fc9822b41b81fb53e06aeac0d5e4 (patch) | |
tree | d085c15b3c36059c0b350a6b36c6d92799305178 /engines/mads/user_interface.cpp | |
parent | 01e61a2837cdf1f5acbe160ecd9f7b4410b45693 (diff) | |
download | scummvm-rg350-7ab00631dd09fc9822b41b81fb53e06aeac0d5e4.tar.gz scummvm-rg350-7ab00631dd09fc9822b41b81fb53e06aeac0d5e4.tar.bz2 scummvm-rg350-7ab00631dd09fc9822b41b81fb53e06aeac0d5e4.zip |
MADS: Add enum for sprite asset loading flags
Diffstat (limited to 'engines/mads/user_interface.cpp')
-rw-r--r-- | engines/mads/user_interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp index e410d173d7..7392d53a16 100644 --- a/engines/mads/user_interface.cpp +++ b/engines/mads/user_interface.cpp @@ -845,7 +845,7 @@ void UserInterface::loadInventoryAnim(int objectId) { if (_vm->_invObjectsAnimated) { Common::String resName = Common::String::format("*OB%.3dI", objectId); - SpriteAsset *asset = new SpriteAsset(_vm, resName, 8); + SpriteAsset *asset = new SpriteAsset(_vm, resName, ASSET_SPINNING_OBJECT); _invSpritesIndex = scene._sprites.add(asset, 1); if (_invSpritesIndex >= 0) { _invFrameNumber = 1; |