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path: root/engines/mads/user_interface.h
AgeCommit message (Expand)Author
2014-04-15MADS: General cleanup and minor renamingsPaul Gilbert
2014-04-10MADS: Fixes for inventory scrollbar displayPaul Gilbert
2014-04-09MADS: Fixes for correctly displaying inventory list in the user interfacePaul Gilbert
2014-04-08MADS: Implement scene 210, some cleanup of some other 2xx scenes, add some stubsStrangerke
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-24MADS: Cleanup of user interface selection codePaul Gilbert
2014-03-22MADS: In progress implementing ScreenObjects::elementHighlightedPaul Gilbert
2014-03-22MADS: Implemented ScreenObjects::checkScrollerPaul Gilbert
2014-03-21MADS: Fixes for screen objects loading and checkingPaul Gilbert
2014-03-20MADS: Implemented more action logic for highlighting hotspotsPaul Gilbert
2014-03-19MADS: Implemented methods for checking action at mouse position and clickingPaul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-19MADS: Added inventory add/remove methodsPaul Gilbert
2014-03-18MADS: Fixes for scene background loadingPaul Gilbert
2014-03-18MADS: Finished UISlots::draw methodPaul Gilbert
2014-03-18MADS: Implemented DirtyArea::setUISlotPaul Gilbert
2014-03-17MADS: Beginnings of code for UI inventory item animationPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Implementing UserInterface loadingPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-02-18MADS: Adding in classes for fonts, game, user interfaec, and graphicsPaul Gilbert