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2014-10-14MADS: Initial (very incomplete) implementation of Phantom scene 102Filippos Karapetis
2014-10-14MADS: Remove dead codeFilippos Karapetis
2014-10-14MADS: Start splitting some verbs from the nouns in PhantomFilippos Karapetis
2014-10-14MADS: Initial implementation of the Phantom globals classFilippos Karapetis
2014-10-14MADS: The intro animations of Phantom and Dragon work nowFilippos Karapetis
2014-10-14MADS: Initial implementation of sound driver handling for V2 gamesFilippos Karapetis
2014-10-14MADS: Re-enable the sprite slots handling for V2 gamesFilippos Karapetis
2014-10-14MADS: Handle the unimplemented 'D' animation commandFilippos Karapetis
2014-10-14MADS: Properly skip empty lines in animation filesFilippos Karapetis
2014-10-13MADS: Add debugger commands for playing text and anim cutscenesPaul Gilbert
2014-10-13MADS: Fix playback of digital audio during animation sequencesPaul Gilbert
2014-10-13MADS: Further fixes for palette cycling during animationsPaul Gilbert
2014-10-12MADS: Move OPL creation from the engine to SoundManagerPaul Gilbert
2014-10-12MADS: Better initialization of animation cycling palettesPaul Gilbert
2014-10-12MADS: Depth style 2 frames can be drawn using existing methodsPaul Gilbert
2014-10-12MADS: Fix horizontal background scrolling in animationsPaul Gilbert
2014-10-11MADS: Fix palette animations in cutscene animationsPaul Gilbert
2014-10-11MADS: Fix loading wide-screen backgrounds during intro animationPaul Gilbert
2014-10-10MADS: Fix loading correct backgrounds during animationsPaul Gilbert
2014-10-10MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.Strangerke
The second check was never reached. Using the 'else' block of the previous check fixes the issue.
2014-10-10MADS: Rex - Reduce the scope of some variables in TextViewStrangerke
2014-10-10MADS: Rex - Remove dead code also present in the original in the logic of ↵Strangerke
scene 5
2014-10-10MADS: Reduce the scope of a couple of variables in MSurfaceStrangerke
2014-10-08MADS: Fix for switching between animations in AnimView sequencePaul Gilbert
2014-10-08MADS: Fix palette for display of intro animationPaul Gilbert
2014-10-08MADS: Fix refreshing backgound at start of intro animationPaul Gilbert
2014-10-08MADS: Introduction animation is starting to be shownPaul Gilbert
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next ↵Strangerke
menu line
2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-09-29MADS: Rex - Avoid potential not null terminated buffers after the use of strncpyStrangerke
2014-09-29MADS: Rex - Remove unused variablesStrangerke
2014-09-29MADS: Rex - Fix safety check in ASound9Strangerke
2014-09-20MADS: Fix Animation to handle loading backgrounds as well as user interfacesPaul Gilbert
2014-09-20MADS: Add new Animation fields needed by AnimViewPaul Gilbert
2014-09-19MADS: Phantom - add preloadsequence call in initializeGlobalsStrangerke
2014-09-18MADS: Further animation setup in AnimViewPaul Gilbert
2014-09-16MADS: Further resource entry initializationPaul Gilbert
2014-09-16MADS: Beginnings of resource loading in AnimViewPaul Gilbert
2014-09-15MADS: Remove unused variables.Peter Bozsó
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-06MADS: Fix palette for difficulty selection dialogPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-06MADS: Fix spare screen background changes for TextView showing quotesPaul Gilbert
2014-09-06MADS: Fix text not properly being erased when showing quotesPaul Gilbert
2014-09-05MADS: Fix custom color setup for quotes displayPaul Gilbert
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-09-05MADS: Fix exiting the gamePaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-09-04MADS: Fix text not showing at all for QuotesPaul Gilbert