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2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ad...Strangerke
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
2015-10-16MADS: Phantom: Fix some code formattingStrangerke
2015-10-16MADS: Phantom: Implement logic for scene 104Strangerke
2015-10-15MADS: Phantom: Some renamingStrangerke
2015-10-15MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence functionStrangerke
2015-10-15MADS: Add logic for scene 103, some rework on animationsStrangerke
2015-10-13MADS: Phantom: Rewrite logic for Scene102Strangerke
2015-10-12MADS: Phantom: Add some more logic for scene 101Strangerke
2015-10-10MADS: Phantom: Add a check on conversation restore in scene 1XX, rework some ...Strangerke
2015-10-10MADS: Phantom: Implement Scene101::enter(), add some empty (new) engine funct...Strangerke
2015-09-22MADS: Phantom - Implement Scene1xx functionsStrangerke
2015-09-21MADS: Allow multiple animations for Phantom and later gamesStrangerke
2015-08-30Merge branch 'master' into phantomPaul Gilbert
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07MADS: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-07-04MADS: V2: Remove comma at the end of the Phantom verb listFilippos Karapetis
2015-07-04MADS: V2: Initial work on Phantom scenes 101 and 102Filippos Karapetis
2015-07-04MADS: V2: Initial work on verbs for PhantomFilippos Karapetis
2015-07-04MADS: V2: Re-enable sprite drawingFilippos Karapetis
2015-07-04MADS: V2: The intro scenes do not have any codesFilippos Karapetis
2015-07-04MADS: Phantom: Initial work on game globalsFilippos Karapetis
2015-07-04MADS: V2: The two new hotspot fields refer to the cursor and the syntaxFilippos Karapetis
2015-05-31Merge branch 'master' into phantomPaul Gilbert
2015-05-31MADS: Remove unnecessary semicolonTorbjörn Andersson
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-04-11MADS: Fix memory leak in Dialog classPaul Gilbert
2015-04-09MADS: Fix a regression in V2 gamesFilippos Karapetis
2015-04-09MADS: Plug some memory leaksFilippos Karapetis
2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-07MADS: Fix crash leaving scene after shooting monkeyPaul Gilbert
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-04-05MADS: Fix placement of blowgun in easy modePaul Gilbert
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix wait cursor when leaving crashed ship for the first timeunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-03-29MADS: Set testing flags for Rex NebularPaul Gilbert
2015-03-29MADS: Don't hide sprites bewteen resources in an animation sequencePaul Gilbert
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-16MADS: Handle a game bug in scene 604, which prevents game completionFilippos Karapetis