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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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2015-11-24
MADS: Phantom: Fix asserts in moveCatacombs
Strangerke
2015-11-24
MADS: Fix flag usage for the value KMSG_ANIM
Strangerke
2015-11-24
MADS: Dragon: Remove some dead code in hardcoded logic
Strangerke
2015-11-24
MADS: Phantom: Remove dead code in scene 310
Strangerke
2015-11-23
MADS: Silent another cppCheck warning
Strangerke
2015-11-23
MADS: Rex: Remove dead code in doObjectAction
Strangerke
2015-11-23
MADS: Phantom: reduce the scope of a variable
Strangerke
2015-11-23
MADS: Reduce the scope of a variable in panTransition
Strangerke
2015-11-23
MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some...
Strangerke
2015-11-23
MADS: Silence two GCC warnings
Torbjörn Andersson
2015-11-22
MADS: Fix compilation.
Johannes Schickel
2015-11-23
Merge pull request #626 from dreammaster/phantom
Filippos Karapetis
2015-11-18
MADS: Remove obsolete comment and add debug trace in animation code
Strangerke
2015-11-18
MADS: Fix posAdjust in Animation::update for v2 games
Strangerke
2015-11-16
MADS: Add buttons to the main menu to show the secret bonus animations
Paul Gilbert
2015-11-16
MADS: Fix incorrect method mappings in sound group 4
Paul Gilbert
2015-11-16
MADS: Change Rex from testing to stable
Paul Gilbert
2015-11-16
MADS: Fix header
Strangerke
2015-11-16
MADS: Implement some more Camera code
Strangerke
2015-11-16
MADS: Some work on Camera
Strangerke
2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-13
MADS: Dragon: Implement scene 105
Strangerke
2015-11-13
MADS: Rex: Use a constant when checking _mainObjectSource
Strangerke
2015-11-12
MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...
Strangerke
2015-11-12
MADS: Rename the parameter of setNextFrameTimer
Strangerke
2015-11-11
MADS: Fix ANIMFLAG_DITHER value
Strangerke
2015-11-11
MADS: Implement sceneScale for v2+ games
Strangerke
2015-11-11
MADS: For consistency with Rex, remove the second parameter of addSprites whe...
Strangerke
2015-11-11
MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr...
Strangerke
2015-11-10
MADS: Phantom: Implement disableNode() and disableLine()
Filippos Karapetis
2015-11-10
MADS: Phantom: Add a comment about changing section
Strangerke
2015-11-10
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Strangerke
2015-11-10
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Strangerke
2015-11-09
MADS: Phantom: Remove dummy scene handler
Strangerke
2015-11-09
MADS: Phantom: Update erroneous comments concerning Section Handlers
Strangerke
2015-11-09
MADS: Remove useless casts in per-game logic
Strangerke
2015-11-09
MADS: Phantom: Implement stopWalker()
Strangerke
2015-11-09
MADS: Phantom: Implement unhandledAction()
Strangerke
2015-11-09
MADS: Phantom: Implement doObjectAction()
Strangerke
2015-11-09
MADS: Phantom: Update the definition of drawToBackground()
Filippos Karapetis
2015-11-09
MADS: Phantom: Fix bug in Scene102::enter()
Filippos Karapetis
2015-11-09
MADS: Phantom: Implement Scene::drawToBackground()
Filippos Karapetis
2015-11-09
MADS: Phantom: Only force a reset of scaling velocity when the section changes
Strangerke
2015-11-09
MADS: Phantom: Fix coding style in Scene1xx
Strangerke
2015-11-09
MADS: Phantom: Remove an erroneous TODO
Strangerke
2015-11-08
MADS: Phantom: Add scene 506
Strangerke
2015-11-08
MADS: Phantom: Implement scene 505
Strangerke
2015-11-07
MADS: Phantom: More work on V2 scene data
Filippos Karapetis
2015-11-07
MADS: Phantom: Implement scene 504
Strangerke
2015-11-06
MADS: Phantom: Initialize missing scene info so that Raoul is visible
Filippos Karapetis
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