Age | Commit message (Collapse) | Author |
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Thanks to fingolfin for finding out the unused reference
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The implementation of the sound driver code relies on the data for each
sound being at specific locations in the files, so this ensures that
if any language version changes the sound files, we'll know about it
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This shows the game menu, albeit with the wrong palette
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The current options are now saved when the dialog opens, and are
restored to their original values if the user cancels
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This is needed for the in-game menu, where a dialog spawns another one
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The animation and text players are more or less common among all MADS
games
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The second check was never reached. Using the 'else' block of the previous check fixes the issue.
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scene 5
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menu line
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