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authorFilippos Karapetis2014-10-18 20:19:14 +0300
committerFilippos Karapetis2014-10-18 20:19:14 +0300
commitad1aedec7687019b44066bc7695f4d227cee1a5b (patch)
treeb1a24009b7589605287fcc6efafe1eaf2b0bd542 /engines/mads
parentf0bcacc7b3ad9bc5bb88b9b7db8d36977e96fa08 (diff)
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MADS: Implement the Rex Cancel button in the game options dialog
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 1900a12b59..6e0e7821ab 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -1061,6 +1061,14 @@ void OptionsDialog::display() {
void OptionsDialog::show() {
Nebular::GameNebular &game = *(Nebular::GameNebular *)_vm->_game;
+
+ // Previous options, restored when cancel is selected
+ bool prevEasyMouse = _vm->_easyMouse;
+ bool prevInvObjectsAnimated = _vm->_invObjectsAnimated;
+ bool prevTextWindowStill = _vm->_textWindowStill;
+ ScreenFade prevScreenFade = _vm->_screenFade;
+ StoryMode prevStoryMode = game._storyMode;
+
do {
_selectedLine = 0;
GameDialog::show();
@@ -1105,10 +1113,15 @@ void OptionsDialog::show() {
switch (_selectedLine) {
case 8: // Done
- // TODO: Copy from temporary config
+ // New options will be applied
break;
case 9: // Cancel
- // TODO: Ignore all changes to temporary config
+ // Revert all options from the saved ones
+ _vm->_easyMouse = prevEasyMouse;
+ _vm->_invObjectsAnimated = prevInvObjectsAnimated;
+ _vm->_textWindowStill = prevTextWindowStill;
+ _vm->_screenFade = prevScreenFade;
+ game._storyMode = prevStoryMode;
break;
default:
break;