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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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Author
2015-11-16
MADS: Change Rex from testing to stable
Paul Gilbert
2015-11-16
MADS: Fix header
Strangerke
2015-11-16
MADS: Implement some more Camera code
Strangerke
2015-11-16
MADS: Some work on Camera
Strangerke
2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-13
MADS: Dragon: Implement scene 105
Strangerke
2015-11-13
MADS: Rex: Use a constant when checking _mainObjectSource
Strangerke
2015-11-12
MADS: Implement syncTimers, add SyncType enum, modify all the calls to ↵
Strangerke
syncTimers
2015-11-12
MADS: Rename the parameter of setNextFrameTimer
Strangerke
2015-11-11
MADS: Fix ANIMFLAG_DITHER value
Strangerke
2015-11-11
MADS: Implement sceneScale for v2+ games
Strangerke
2015-11-11
MADS: For consistency with Rex, remove the second parameter of addSprites ↵
Strangerke
when its value is the default one
2015-11-11
MADS: DRAGON: Use constants instead of hardcoded values in one call of ↵
Strangerke
addSprites
2015-11-10
MADS: Phantom: Implement disableNode() and disableLine()
Filippos Karapetis
2015-11-10
MADS: Phantom: Add a comment about changing section
Strangerke
2015-11-10
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Strangerke
2015-11-10
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Strangerke
2015-11-09
MADS: Phantom: Remove dummy scene handler
Strangerke
2015-11-09
MADS: Phantom: Update erroneous comments concerning Section Handlers
Strangerke
2015-11-09
MADS: Remove useless casts in per-game logic
Strangerke
2015-11-09
MADS: Phantom: Implement stopWalker()
Strangerke
2015-11-09
MADS: Phantom: Implement unhandledAction()
Strangerke
2015-11-09
MADS: Phantom: Implement doObjectAction()
Strangerke
2015-11-09
MADS: Phantom: Update the definition of drawToBackground()
Filippos Karapetis
2015-11-09
MADS: Phantom: Fix bug in Scene102::enter()
Filippos Karapetis
2015-11-09
MADS: Phantom: Implement Scene::drawToBackground()
Filippos Karapetis
This is used to conditionally display additional background objects. Also, added a TODO in Scene::deleteSequence()
2015-11-09
MADS: Phantom: Only force a reset of scaling velocity when the section changes
Strangerke
2015-11-09
MADS: Phantom: Fix coding style in Scene1xx
Strangerke
2015-11-09
MADS: Phantom: Remove an erroneous TODO
Strangerke
2015-11-08
MADS: Phantom: Add scene 506
Strangerke
2015-11-08
MADS: Phantom: Implement scene 505
Strangerke
2015-11-07
MADS: Phantom: More work on V2 scene data
Filippos Karapetis
2015-11-07
MADS: Phantom: Implement scene 504
Strangerke
2015-11-06
MADS: Phantom: Initialize missing scene info so that Raoul is visible
Filippos Karapetis
2015-11-05
MADS: Phantom: Improve a bit Scene502::getPanelInfo
Strangerke
2015-11-05
MADS: Phantom: Implement scene 502 (except palette cycling)
Strangerke
2015-11-04
MADS: Phantom: Implement scene 501
Strangerke
2015-11-04
MADS: Phantom: Implement generic scene 5xx
Strangerke
2015-11-04
MADS: Phantom: Remove obsolete comment, fix the use of a boolean
Strangerke
2015-11-04
MADS: Phantom: Add more Catacombs functions
Strangerke
2015-11-03
MADS: Phantom: Phantom isn't naughty!
Strangerke
2015-11-03
MADS: Phantom: Implement exitCatacombs
Strangerke
2015-11-03
MADS: Phantom: Implement setupCatacombs
Strangerke
2015-11-03
MADS: Phantom: Implement scene 456
Strangerke
2015-11-02
MADS: Phantom: Janitorial - Remove extra spaces
Strangerke
2015-11-02
MADS: Phantom: Implement scene 453
Strangerke
2015-11-02
MADS: Phantom: Implement scene 410
Strangerke
2015-11-01
MADS: Phantom: Remove parasite character which breaks compilation
Strangerke
2015-11-01
MADS: Phantom: Implement scene 409
Strangerke
2015-11-01
MADS: Phantom: Implement scene 408
Strangerke
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