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2010-12-17MOHAWK: Implement Myst opcodes 128, 168, 216, 217, 304, 305, and 153 to 156 :...Bastien Bouclet
2010-12-16MYST: Add Var Getter For Myst Courtyard Box Variables.David Turner
2010-12-16MOHAWK: Implement Myst opcodes 146, 149, 150, 150 : Minimal boilerBastien Bouclet
2010-12-16MOHAWK: Implement Myst opcodes 147, 169, 182 : Cabin matchBastien Bouclet
2010-12-14MOHAWK: Rework Myst GFX updatesBastien Bouclet
2010-12-14MOHAWK: Implement Myst opcodes 122 to 124 : Cabin safe handleBastien Bouclet
2010-12-12MOHAWK: Fix freeze after tower rotation. Fix opcode 121 : cabin safe digit ch...Bastien Bouclet
2010-12-12MOHAWK: Silence warningsMatthew Hoops
2010-12-12MOHAWK: Implement Myst opcodes 106, 108 and 202 : tower rotationBastien Bouclet
2010-12-11MOHAWK: Implement Myst opcodes 113, 114, 198 : Vault open / closeBastien Bouclet
2010-12-11MOHAWK: Implement Myst opcodes 116, 186, 188, 189, clock tower time controlsBastien Bouclet
2010-12-11MOHAWK: Change Myst fireplace and green book to use correct varsBastien Bouclet
2010-12-10MOHAWK: Fix a typoMatthew Hoops
2010-12-10MOHAWK: Implement Myst opcode 115, give page to bookBastien Bouclet
2010-12-07MOHAWK: Implement loading to different ages in MystMatthew Hoops
2010-12-06MOHAWK: Fix Myst library books, fireplace combination book, and bookcase tran...Bastien Bouclet
2010-12-05MOHAWK: Silence a warningMatthew Hoops
2010-12-05MOHAWK: Implement Myst opcodes 158 to 166: Rocket sliders + check lever + lin...Bastien Bouclet
2010-12-04MOHAWK: Implement Myst opcodes 120 and 210, rocket power generatorBastien Bouclet
2010-12-04MOHAWK: Give meaningful names to the game global vars and selenitic varsBastien Bouclet
2010-12-02MOHAWK: Implement Myst opcodes 141 to 143, circuit breakersBastien Bouclet
2010-12-02MOHAWK: Stub off various Myst opcodesMatthew Hoops
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ...Matthew Hoops
2010-12-01MOHAWK: Implement maze runner backtrack button. Last part of Selenitic comple...Bastien Bouclet
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Rename the Myst stack/card link mapsMatthew Hoops
2010-12-01MOHAWK: Split d'ni opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Cleanup Myst opcode handling and reduce code duplicationMatthew Hoops
2010-12-01MOHAWK: Split mechanical opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Split channelwood opcodes into their own classMatthew Hoops
2010-11-30MOHAWK: Split out stoneship opcodes into their own classMatthew Hoops
2010-11-30MOHAWK: Set the maze runner initial direction. Remove a hack that is not need...Bastien Bouclet
2010-11-30MOHAWK: Have the Myst book appear in the intro againMatthew Hoops
2010-11-30MOHAWK: Fix the Myst fireplaceMatthew Hoops
2010-11-30MOHAWK: Split Myst credits code into a separate classMatthew Hoops
2010-11-30MOHAWK: Remove leftover Selenitic code from the Myst stackMatthew Hoops
2010-11-29MOHAWK: Silence warningsFilippos Karapetis
2010-11-29MOHAWK: Move Myst stack-specific code to its own directoryMatthew Hoops