index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
mohawk
/
riven.h
Age
Commit message (
Expand
)
Author
2018-05-20
MOHAWK: RIVEN: Add Autosave Support
David Fioramonti
2018-03-31
MOHAWK: Fix some clang-tidy warnings
Bastien Bouclet
2018-03-28
MOHAWK: Added override clauses
Eugene Sandulenko
2017-12-20
MOHAWK: RIVEN: Add keyboard shortcuts for loading and saving
Bastien Bouclet
2017-08-06
MOHAWK: Riven: Load only the data files for the current game version
Bastien Bouclet
2017-07-29
MOHAWK: Riven: Let the gameloop gracefully end when quitting
Bastien Bouclet
2017-07-14
MOHAWK: Riven: Patch prison island dome switch sound change
Bastien Bouclet
2017-07-12
MOHAWK: Riven: Improve save load error handling
Bastien Bouclet
2017-07-11
MOHAWK: Riven: Fix card leave scripts when changing stacks
Bastien Bouclet
2017-07-03
MOHAWK: Get rid of refreshCard
Bastien Bouclet
2017-07-03
MOHAWK: Remove unused / not working functions
Bastien Bouclet
2017-07-03
MOHAWK: Switch enabling the debug rectangles to a console var
Bastien Bouclet
2017-07-03
MOHAWK: Switch timers to script commands
Bastien Bouclet
2017-07-03
MOHAWK: Change the delay function not to have an event loop
Bastien Bouclet
2017-07-03
MOHAWK: Rewrite the Riven movie manager
Bastien Bouclet
2017-07-03
MOHAWK: Allow games to opt out of the default video manager
Bastien Bouclet
2017-07-03
MOHAWK: Implement card transitions for Riven
Bastien Bouclet
2017-07-03
MOHAWK: Move Riven's sunner alert handling to the jungle stack
Bastien Bouclet
2017-07-03
MOHAWK: Keep turning pages while the mouse is pressed in Atrus' book
Bastien Bouclet
2017-07-03
MOHAWK: Improve script debug output
Bastien Bouclet
2017-07-03
MOHAWK: Move Riven inventory code to a new class
Bastien Bouclet
2017-07-03
MOHAWK: Move the timer callbacks to the stacks
Bastien Bouclet
2017-07-03
MOHAWK: Factor out stack name-id mapping
Bastien Bouclet
2017-07-03
MOHAWK: Move the external commands to their respective stacks
Bastien Bouclet
2017-07-03
MOHAWK: Prepare empty classes for the Riven stacks
Bastien Bouclet
2017-07-03
MOHAWK: Rename the card and stack accessors
Bastien Bouclet
2017-07-03
MOHAWK: Move card id remapping to RivenStack
Bastien Bouclet
2017-07-03
MOHAWK: Move the resource names to RivenStack
Bastien Bouclet
2017-07-03
MOHAWK: Introduce a new RivenStack class
Bastien Bouclet
2017-07-03
MOHAWK: The ignoreNextMouseUp workaround is not necessary anymore
Bastien Bouclet
2017-07-03
MOHAWK: Move the current hotspot to RivenCard
Bastien Bouclet
2017-07-03
MOHAWK: Move Riven's name lists to a separate class
Bastien Bouclet
2017-07-03
MOHAWK: Move the hotspot list to RivenCard
Bastien Bouclet
2017-07-03
MOHAWK: Make the RivenHotspot fields private
Bastien Bouclet
2017-07-03
MOHAWK: Turn the active hotspot into a pointer
Bastien Bouclet
2017-07-03
MOHAWK: Start converting RivenHotspot into a class
Bastien Bouclet
2017-07-03
MOHAWK: Chane Riven's graphics manager to automatically handle screen updates
Bastien Bouclet
2017-07-03
MOHAWK: Move PLST handling to the RivenCard class
Bastien Bouclet
2017-07-03
MOHAWK: Remove the current card id from the Riven engine class
Bastien Bouclet
2017-07-03
MOHAWK: Move Riven's Card to a separate object
Bastien Bouclet
2016-08-11
MOHAWK: Add a Riven specific sound manager
Bastien Bouclet
2016-08-11
MOHAWK: Allow the games to have a different sound manager
Bastien Bouclet
2016-04-14
JANITORIAL: Reduce GUI header dependencies
Ori Avtalion
2014-05-03
MOHAWK: Use original stack ID mapping for Riven
Matthew Hoops
2014-02-18
MOHAWK: Make GPL headers consistent in themselves.
Johannes Schickel
2012-03-16
MOHAWK: Disable Riven demo save/load GUI buttons
Matthew Hoops
2011-08-15
MOHAWK: Stub off Riven transition speed code
Matthew Hoops
2011-08-11
MOHAWK: Implement the rest of the sunners code
Matthew Hoops
2011-06-14
MOHAWK: Finish implementation of Riven's storeMovieOpcode opcode
Matthew Hoops
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
[next]