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path: root/engines/mohawk/riven.h
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2017-07-14MOHAWK: Riven: Patch prison island dome switch sound changeBastien Bouclet
2017-07-12MOHAWK: Riven: Improve save load error handlingBastien Bouclet
2017-07-11MOHAWK: Riven: Fix card leave scripts when changing stacksBastien Bouclet
2017-07-03MOHAWK: Get rid of refreshCardBastien Bouclet
2017-07-03MOHAWK: Remove unused / not working functionsBastien Bouclet
2017-07-03MOHAWK: Switch enabling the debug rectangles to a console varBastien Bouclet
2017-07-03MOHAWK: Switch timers to script commandsBastien Bouclet
2017-07-03MOHAWK: Change the delay function not to have an event loopBastien Bouclet
2017-07-03MOHAWK: Rewrite the Riven movie managerBastien Bouclet
2017-07-03MOHAWK: Allow games to opt out of the default video managerBastien Bouclet
2017-07-03MOHAWK: Implement card transitions for RivenBastien Bouclet
2017-07-03MOHAWK: Move Riven's sunner alert handling to the jungle stackBastien Bouclet
2017-07-03MOHAWK: Keep turning pages while the mouse is pressed in Atrus' bookBastien Bouclet
2017-07-03MOHAWK: Improve script debug outputBastien Bouclet
2017-07-03MOHAWK: Move Riven inventory code to a new classBastien Bouclet
2017-07-03MOHAWK: Move the timer callbacks to the stacksBastien Bouclet
2017-07-03MOHAWK: Factor out stack name-id mappingBastien Bouclet
2017-07-03MOHAWK: Move the external commands to their respective stacksBastien Bouclet
2017-07-03MOHAWK: Prepare empty classes for the Riven stacksBastien Bouclet
2017-07-03MOHAWK: Rename the card and stack accessorsBastien Bouclet
2017-07-03MOHAWK: Move card id remapping to RivenStackBastien Bouclet
2017-07-03MOHAWK: Move the resource names to RivenStackBastien Bouclet
2017-07-03MOHAWK: Introduce a new RivenStack classBastien Bouclet
2017-07-03MOHAWK: The ignoreNextMouseUp workaround is not necessary anymoreBastien Bouclet
2017-07-03MOHAWK: Move the current hotspot to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move Riven's name lists to a separate classBastien Bouclet
2017-07-03MOHAWK: Move the hotspot list to RivenCardBastien Bouclet
2017-07-03MOHAWK: Make the RivenHotspot fields privateBastien Bouclet
2017-07-03MOHAWK: Turn the active hotspot into a pointerBastien Bouclet
2017-07-03MOHAWK: Start converting RivenHotspot into a classBastien Bouclet
2017-07-03MOHAWK: Chane Riven's graphics manager to automatically handle screen updatesBastien Bouclet
2017-07-03MOHAWK: Move PLST handling to the RivenCard classBastien Bouclet
2017-07-03MOHAWK: Remove the current card id from the Riven engine classBastien Bouclet
2017-07-03MOHAWK: Move Riven's Card to a separate objectBastien Bouclet
2016-08-11MOHAWK: Add a Riven specific sound managerBastien Bouclet
2016-08-11MOHAWK: Allow the games to have a different sound managerBastien Bouclet
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2014-05-03MOHAWK: Use original stack ID mapping for RivenMatthew Hoops
2014-02-18MOHAWK: Make GPL headers consistent in themselves.Johannes Schickel
2012-03-16MOHAWK: Disable Riven demo save/load GUI buttonsMatthew Hoops
2011-08-15MOHAWK: Stub off Riven transition speed codeMatthew Hoops
2011-08-11MOHAWK: Implement the rest of the sunners codeMatthew Hoops
2011-06-14MOHAWK: Finish implementation of Riven's storeMovieOpcode opcodeMatthew Hoops
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-23MOHAWK: Use direct access on the hashmap for Riven variables nowMatthew Hoops
2011-03-23MOHAWK: Make Riven's save/load code use the variable map directlyMatthew Hoops
2011-03-23MOHAWK: Begin using a hashmap to store Riven variablesMatthew Hoops
2011-03-20MOHAWK: Implement the Ytram trapMatthew Hoops