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path: root/engines/mohawk/riven.h
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2017-07-03MOHAWK: Move PLST handling to the RivenCard classBastien Bouclet
2017-07-03MOHAWK: Remove the current card id from the Riven engine classBastien Bouclet
2017-07-03MOHAWK: Move Riven's Card to a separate objectBastien Bouclet
2016-08-11MOHAWK: Add a Riven specific sound managerBastien Bouclet
- Add ambient sound fading - Fix ambient sound volume to use the list-level volume
2016-08-11MOHAWK: Allow the games to have a different sound managerBastien Bouclet
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2014-05-03MOHAWK: Use original stack ID mapping for RivenMatthew Hoops
2014-02-18MOHAWK: Make GPL headers consistent in themselves.Johannes Schickel
2012-03-16MOHAWK: Disable Riven demo save/load GUI buttonsMatthew Hoops
2011-08-15MOHAWK: Stub off Riven transition speed codeMatthew Hoops
2011-08-11MOHAWK: Implement the rest of the sunners codeMatthew Hoops
2011-06-14MOHAWK: Finish implementation of Riven's storeMovieOpcode opcodeMatthew Hoops
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-03-23MOHAWK: Use direct access on the hashmap for Riven variables nowMatthew Hoops
2011-03-23MOHAWK: Make Riven's save/load code use the variable map directlyMatthew Hoops
2011-03-23MOHAWK: Begin using a hashmap to store Riven variablesMatthew Hoops
2011-03-20MOHAWK: Implement the Ytram trapMatthew Hoops
2011-01-24MOHAWK: Recheck the current hotspot if a script has changed the enabled ↵Matthew Hoops
hotspots in Riven svn-id: r55493
2011-01-21MOHAWK: Add support for installer files from Riven and other Broderbund gamesMatthew Hoops
svn-id: r55368
2010-09-09MOHAWK: Add initial work on the Riven marble puzzleMatthew Hoops
The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet. svn-id: r52661
2010-09-05MOHAWK: CleanupMatthew Hoops
- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually - Some minor function signature changes (const!) - Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable - Use solely Common::String in getVar() svn-id: r52538
2010-09-03MOHAWK: Improve support for the Riven DemoMatthew Hoops
- The exit button now appears and is functional - The intro movies now play on start up - Add shortcuts for returning to the menu/playing the intro videos again - Make the text when hitting a boundary match the original - Change the wording of the browser button message - Note: The demo's extras.mhk (not the full game's!) is required now svn-id: r52509
2010-09-01MOHAWK: Update videos when the delay opcode is calledMatthew Hoops
The fixes a couple scripts which decide to delay through a background video turning into a virtual blocking video. svn-id: r52488
2010-09-01MOHAWK: Cleanup mouse cursor position handling in RivenMatthew Hoops
This fixes some cursors showing up incorrectly if the cursor moved during ie. a video and then the card changes. Also, remove an unneeded rect check in loadHotspots() that's from the ancient times before script size calculation was fixed and some warnings that don't affect gameplay. svn-id: r52487
2010-07-09Introduce the RivenScriptManager to keep track of scripts and free them when ↵Matthew Hoops
required. The old way of using SharedPtr was quite hacky and didn't work properly when talking to Gehn in ospit. svn-id: r50761
2010-06-29Fix the load game dialog in Riven DVD's menu, borrowed from Parallaction.Matthew Hoops
svn-id: r50477
2010-06-25Add support for the third inventory case in Riven: you have the two journals ↵Matthew Hoops
but not the trap book (happens at the end of the game). svn-id: r50280
2010-06-02In Riven, if we get a change card opcode on a mouse down event, ignore the ↵Matthew Hoops
next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup. svn-id: r49393
2010-04-19Remove use of global constructors in Mohawk.Matthew Hoops
svn-id: r48731
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-02-26Slightly rework refreshing cards in Riven (and remove the hackish ↵Matthew Hoops
changeToCard(0)). svn-id: r48134
2010-02-16Move Riven variable randomization to initVars() and implement randomization ↵Matthew Hoops
for the dome and prison combinations. svn-id: r48070
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵Matthew Hoops
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429
2010-01-19Make the workaround for the Riven intro background music work in the DVD ↵Matthew Hoops
version too. svn-id: r47371
2009-12-30MOHAWK: Reduce header interdependenciesMax Horn
svn-id: r46782
2009-12-29Add Mohawk engine code. Part 1/3: main code.Eugene Sandulenko
svn-id: r46727