Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-14 | JANITORIAL: Reduce GUI header dependencies | Ori Avtalion | |
2014-05-03 | MOHAWK: Use original stack ID mapping for Riven | Matthew Hoops | |
2014-02-18 | MOHAWK: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-03-16 | MOHAWK: Disable Riven demo save/load GUI buttons | Matthew Hoops | |
2011-08-15 | MOHAWK: Stub off Riven transition speed code | Matthew Hoops | |
2011-08-11 | MOHAWK: Implement the rest of the sunners code | Matthew Hoops | |
2011-06-14 | MOHAWK: Finish implementation of Riven's storeMovieOpcode opcode | Matthew Hoops | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-23 | MOHAWK: Use direct access on the hashmap for Riven variables now | Matthew Hoops | |
2011-03-23 | MOHAWK: Make Riven's save/load code use the variable map directly | Matthew Hoops | |
2011-03-23 | MOHAWK: Begin using a hashmap to store Riven variables | Matthew Hoops | |
2011-03-20 | MOHAWK: Implement the Ytram trap | Matthew Hoops | |
2011-01-24 | MOHAWK: Recheck the current hotspot if a script has changed the enabled ↵ | Matthew Hoops | |
hotspots in Riven svn-id: r55493 | |||
2011-01-21 | MOHAWK: Add support for installer files from Riven and other Broderbund games | Matthew Hoops | |
svn-id: r55368 | |||
2010-09-09 | MOHAWK: Add initial work on the Riven marble puzzle | Matthew Hoops | |
The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet. svn-id: r52661 | |||
2010-09-05 | MOHAWK: Cleanup | Matthew Hoops | |
- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually - Some minor function signature changes (const!) - Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable - Use solely Common::String in getVar() svn-id: r52538 | |||
2010-09-03 | MOHAWK: Improve support for the Riven Demo | Matthew Hoops | |
- The exit button now appears and is functional - The intro movies now play on start up - Add shortcuts for returning to the menu/playing the intro videos again - Make the text when hitting a boundary match the original - Change the wording of the browser button message - Note: The demo's extras.mhk (not the full game's!) is required now svn-id: r52509 | |||
2010-09-01 | MOHAWK: Update videos when the delay opcode is called | Matthew Hoops | |
The fixes a couple scripts which decide to delay through a background video turning into a virtual blocking video. svn-id: r52488 | |||
2010-09-01 | MOHAWK: Cleanup mouse cursor position handling in Riven | Matthew Hoops | |
This fixes some cursors showing up incorrectly if the cursor moved during ie. a video and then the card changes. Also, remove an unneeded rect check in loadHotspots() that's from the ancient times before script size calculation was fixed and some warnings that don't affect gameplay. svn-id: r52487 | |||
2010-07-09 | Introduce the RivenScriptManager to keep track of scripts and free them when ↵ | Matthew Hoops | |
required. The old way of using SharedPtr was quite hacky and didn't work properly when talking to Gehn in ospit. svn-id: r50761 | |||
2010-06-29 | Fix the load game dialog in Riven DVD's menu, borrowed from Parallaction. | Matthew Hoops | |
svn-id: r50477 | |||
2010-06-25 | Add support for the third inventory case in Riven: you have the two journals ↵ | Matthew Hoops | |
but not the trap book (happens at the end of the game). svn-id: r50280 | |||
2010-06-02 | In Riven, if we get a change card opcode on a mouse down event, ignore the ↵ | Matthew Hoops | |
next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup. svn-id: r49393 | |||
2010-04-19 | Remove use of global constructors in Mohawk. | Matthew Hoops | |
svn-id: r48731 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-02-26 | Slightly rework refreshing cards in Riven (and remove the hackish ↵ | Matthew Hoops | |
changeToCard(0)). svn-id: r48134 | |||
2010-02-16 | Move Riven variable randomization to initVars() and implement randomization ↵ | Matthew Hoops | |
for the dome and prison combinations. svn-id: r48070 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-22 | Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵ | Matthew Hoops | |
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429 | |||
2010-01-19 | Make the workaround for the Riven intro background music work in the DVD ↵ | Matthew Hoops | |
version too. svn-id: r47371 | |||
2009-12-30 | MOHAWK: Reduce header interdependencies | Max Horn | |
svn-id: r46782 | |||
2009-12-29 | Add Mohawk engine code. Part 1/3: main code. | Eugene Sandulenko | |
svn-id: r46727 |