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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mohawk
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riven_graphics.h
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2017-09-20
MOHAWK: Riven: Move the water effect to its own class
Bastien Bouclet
Fixes the per frame scripts being leaked. Fixes #10215.
2017-07-14
MOHAWK: Riven: Implement transition offsets
Bastien Bouclet
The games tries to match objects between the old and new card by offsetting the transition of the new card. Fixes #9947.
2017-07-03
MOHAWK: Check the Books external commands against the original
Bastien Bouclet
2017-07-03
MOHAWK: Check the Garden island external commands against the original
Bastien Bouclet
2017-07-03
MOHAWK: Rewrite the Riven movie manager
Bastien Bouclet
2017-07-03
MOHAWK: Rework stack frame updates to work like the original
Bastien Bouclet
2017-07-03
MOHAWK: Pass rects by const reference in Riven's graphics manager
Bastien Bouclet
2017-07-03
MOHAWK: Implement card transitions for Riven
Bastien Bouclet
2017-07-03
MOHAWK: Use an enum for Riven's transition types
Bastien Bouclet
2017-07-03
MOHAWK: Move Riven inventory code to a new class
Bastien Bouclet
2017-07-03
MOHAWK: Implement the (fire)flies effect mainly used in jungle island
Bastien Bouclet
2017-07-03
MOHAWK: Introduce the effects intermediary screen
Bastien Bouclet
2017-07-03
MOHAWK: Chane Riven's graphics manager to automatically handle screen updates
Bastien Bouclet
2017-07-03
MOHAWK: Move PLST handling to the RivenCard class
Bastien Bouclet
2014-02-18
MOHAWK: Make GPL headers consistent in themselves.
Johannes Schickel
2012-03-10
MOHAWK: Split the graphics classes into their own files
Matthew Hoops