Age | Commit message (Collapse) | Author |
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The metadata is saved in a separate file to keep compatibility with
the original engine saves.
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So that it is possible to play the game without knowing about the GMM
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It should only play the sound if no other is already playing
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The original did not set the argument to wait until the foreground
sound has finished before playing the background sound, so it's fine to
play both at the same time.
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A surprisingly effective way of finding bugs
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Unfortunately our QuickTime player does not allow overriding the playback rate
for videos with sound. The steel jaw trap in Channelwood is not played at
125% speed as it should.
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So that it is a bit less confusing
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It was previously bound to F4
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The proper solution implies support for playing movies with edit lists backwards
in QT code.
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The refactoring in 7e6c8be7db2449c1f793b6fb01af5613282e7f27
changed the behavior of VideoManager::playMovie to start stopped
movies.
The refactoring in 9665efa39a4df000eb695329a9b81c1657f4dc10
changed the behavior of MystAreaVideo::playAreaVideo to set the position
and looping flag for already playing movies.
This commit hopefuly reverts to the previous behavior for videos
already loaded in VideoManager.
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A copy a paste error
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