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2016-03-05MOHAWK: Fix error at the end of the Myst creditsBastien Bouclet
2016-03-05MOHAWK: Also enable dithering for the making of MystBastien Bouclet
2016-03-05MOHAWK: Add a method to get a video handle from a MystAreaVideoBastien Bouclet
Use it to fix the fortress rotation controls once more
2016-03-05MOHAWK: Fix the sound receiver initially displaying an incorrect viewBastien Bouclet
2016-03-05MOHAWK: Fix the Selenitic sound receiver speed being too fastBastien Bouclet
The rotation speed no longer goes directly to the maximum possible speed after one second. This bug also happened in the original.
2016-03-05MOHAWK: Fix garbage being drawn when pressing the rockey piano keysBastien Bouclet
Was a regression introduced in 085f3700f7cd6ddb23abe3719ca21b7025695da4
2016-03-05MOHAWK: Fix one of the Channelwood monitor movies being misalignedBastien Bouclet
2016-03-05MOHAWK: Disable midi and subtitles options for MystBastien Bouclet
2016-03-05MOHAWK: Add an engine specific option to play the Myst fly by movieBastien Bouclet
It is disabled by default since the original engine never plays it. When enabled, it is only played when first arriving on Myst.
2016-03-05MOHAWK: The Myst demo and making of don't have save supportBastien Bouclet
Use a GUI option to gray out the load button in the launcher.
2016-03-05MOHAWK: Try harder when resuming a stopped videoBastien Bouclet
Fixes turning off the rose-skull projector on Stoneship
2016-03-05MOHAWK: Drawing a single movie frame no longer updates all the moviesBastien Bouclet
Also fixes drawing the last frame of a movie
2016-03-05MOHAWK: Adjust the Myst gauge boiler movie to the new VideoHandle semanticsBastien Bouclet
Fixes it not being updated.
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2016-02-26MOHAWK: Fix the drawing time simulationBastien Bouclet
Was broken when adding transition support. Fixes scripted card changes not displaying for a long enough time.
2016-02-26MOHAWK: Fix loading a save from the launcherBastien Bouclet
Was broken by d6881100dd5613c8573f8f8235b93772ae513e49
2016-02-22MOHAWK: Only allow saving/loading from the main event loopBastien Bouclet
2016-02-22MOHAWK: Continue to poll the events when playing blocking soundsBastien Bouclet
2016-02-22MOHAWK: Silence a warningBastien Bouclet
2016-02-22MOHAWK: Add support for the ScummVM save metadata featuresBastien Bouclet
The metadata is saved in a separate file to keep compatibility with the original engine saves.
2016-02-22MOHAWK: Add Save, Load and Quit buttons to the Myst DialogBastien Bouclet
So that it is possible to play the game without knowing about the GMM
2016-02-22MOHAWK: Center the options dialogBastien Bouclet
2016-02-22MOHAWK: MystOptionsDialog should not subclass GUI::OptionsDialogBastien Bouclet
2016-02-20MOHAWK: Fix Channelwood's opcode 129Bastien Bouclet
It should only play the sound if no other is already playing
2016-02-20MOHAWK: Remove an unneeded TODOBastien Bouclet
The original did not set the argument to wait until the foreground sound has finished before playing the background sound, so it's fine to play both at the same time.
2016-02-20MOHAWK: Replace an unneeded TODO with an explanationBastien Bouclet
2016-02-20MOHAWK: Clip the videos to make sure they don't go outside of the screenBastien Bouclet
2016-02-20MOHAWK: Default to the first card when jumping to the intro stackBastien Bouclet
2016-02-14MOHAWK: Add a console command that does random clicks in all the cardsBastien Bouclet
A surprisingly effective way of finding bugs
2016-02-14MOHAWK: Issue a warning when trying to pop with no card pushedBastien Bouclet
2016-02-14MOHAWK: Play the handle going up anim when closing the Myst cabin safeBastien Bouclet
2016-02-13MOHAWK: Fix the cursor staying black when changing of Myst stackBastien Bouclet
2016-02-13MOHAWK: Allow movie areas to override the playback rateBastien Bouclet
Unfortunately our QuickTime player does not allow overriding the playback rate for videos with sound. The steel jaw trap in Channelwood is not played at 125% speed as it should.
2016-02-13MOHAWK: Don't close videos when displaying just a frameBastien Bouclet
2016-02-13MOHAWK: Make the conversion from VideoEntryPtr to VideoHandle explicitBastien Bouclet
So that it is a bit less confusing
2016-02-11MOHAWK: Always apply the volume when changing the background soundBastien Bouclet
2016-02-11MOHAWK: Share the code for reading sound blocksBastien Bouclet
2016-02-11MOHAWK: Share the code applying sound blocksBastien Bouclet
2016-02-11MOHAWK: Move debug rect draw control to the consoleBastien Bouclet
It was previously bound to F4
2016-02-07MOHAWK: Fix Myst's fortress simulator using a hackBastien Bouclet
The proper solution implies support for playing movies with edit lists backwards in QT code.
2016-02-07MOHAWK: Fix two Myst resource stream memory leaksBastien Bouclet
2016-02-07MOHAWK: Fix uninitialized memory accesses in the Myst stacksBastien Bouclet
2016-02-07MOHAWK: Adjust MystAreaVideo::playAreaVideo for the refactored VideoManagerBastien Bouclet
The refactoring in 7e6c8be7db2449c1f793b6fb01af5613282e7f27 changed the behavior of VideoManager::playMovie to start stopped movies. The refactoring in 9665efa39a4df000eb695329a9b81c1657f4dc10 changed the behavior of MystAreaVideo::playAreaVideo to set the position and looping flag for already playing movies. This commit hopefuly reverts to the previous behavior for videos already loaded in VideoManager.
2016-02-07MOHAWK: Implement preloading conditional script resourcesBastien Bouclet
2016-02-07MOHAWK: Fix some incorrect MystArea castsBastien Bouclet
2016-02-07MOHAWK: Don't use static_cast to downcast view resourcesBastien Bouclet
2016-02-07MOHAWK: Don't downcast _invokingResource using static_castBastien Bouclet
2016-02-07MOHAWK: Turn MystEngine::_cursorHints into a Common::ArrayBastien Bouclet
2016-02-07MOHAWK: Remove some dead codeBastien Bouclet
2016-02-07MOHAWK: Turn ScriptResource::resourceList into a Common::ArrayBastien Bouclet