Age | Commit message (Collapse) | Author |
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original, to fix a crash in the clock tower.
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
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Happened in Myst's Generator cave.
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draws to mimic older hardware.
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Fortress rotation simulator controls.
QuickTime Custom framerate and backwards playback is required for the actual simulation to be implemented (opcode 206).
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Fortress rotation controls.
QuickTime Custom framerate and backwards playback is required for the actual rotation to be implemented (opcode 205).
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For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
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Some backends may break as I only compiled SDL
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byte depth.
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IMA is really just the definition on how to decode a sample from a nibble, DVI is just a way for those nibbles to be stored in the stream.
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