Age | Commit message (Collapse) | Author |
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Fixes #9970.
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Fixes #9969.
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Fixes #9960.
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Fixes #9947.
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The games tries to match objects between the old and new card by
offsetting the transition of the new card.
Fixes #9947.
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Fixes #9958.
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A GUI error message is now displayed if an error occurs when loading a
save.
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Card leave scripts were using data from the new stack, whereas they
should have been using data from the old stack to which they belong.
Fixes Trac#9928.
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It is used as a source for the fade from black effect. Ensures the first
fading effect fades from black and not the previous view.
Fixes #9929, #9930, #9931, #9932, #9933.
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Fixes #9921.
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Fixes #9916.
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Fixes #9911.
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When two entries in the file table shared the same data in the archive,
the resource size of the first entry was incorrectly set to zero.
Fixes #9905.
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Fixes Trac#9873.
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Closing them was causing a crash when using the lake viewer since there
is nothing to load back the lake video. Fixes Trac#9892.
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We were previously reloading the current cursor from raw data on each
frame.
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The last pattern based query was removed from Riven
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Updating the screen needs to happen exactly once at the end of each game
loop.
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Scripts may have an inner game loop where loading is not working.
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Fixes events getting lost during delays
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