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2010-12-05MOHAWK: Fix tMOV resources at the end of the file list (thanks, fuzzie)Matthew Hoops
2010-12-04MOHAWK: implement setGlobalEnable and setGlobalVisible for LBAlyssa Milburn
2010-12-04MOHAWK: fix LB menu mode with subpagesAlyssa Milburn
2010-12-04MOHAWK: fix LiveText items without phrasesAlyssa Milburn
2010-12-04MOHAWK: tidy up LB hardcoded UI click functions, add poetry mode supportAlyssa Milburn
2010-12-04MOHAWK: Implement Myst opcodes 120 and 210, rocket power generatorBastien Bouclet
2010-12-04MOHAWK: Give meaningful names to the game global vars and selenitic varsBastien Bouclet
2010-12-02MOHAWK: move shared setPalette/copyImage routines into GraphicsManagerAlyssa Milburn
2010-12-02MOHAWK: implement kLBAnimOpDelayAlyssa Milburn
2010-12-02MOHAWK: Implement Myst opcodes 141 to 143, circuit breakersBastien Bouclet
2010-12-02MOHAWK: Fix resource type 12Bastien Bouclet
2010-12-02MOHAWK: Stub off various Myst opcodesMatthew Hoops
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ...Matthew Hoops
2010-12-01MOHAWK: Implement maze runner backtrack button. Last part of Selenitic comple...Bastien Bouclet
2010-12-01MOHAWK: add stub implementations for more LB script opcodesAlyssa Milburn
2010-12-01MOHAWK: fix LBPaletteItemAlyssa Milburn
2010-12-01MOHAWK: document/handle more LB item dataAlyssa Milburn
2010-12-01MOHAWK: fix LBLiveTextItem drawing for LB 2+Alyssa Milburn
2010-12-01MOHAWK: rename DelayedEventType valuesAlyssa Milburn
2010-12-01MOHAWK: add LBGraphics::copyImageSectionToScreenAlyssa Milburn
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Rename the Myst stack/card link mapsMatthew Hoops
2010-12-01MOHAWK: Split d'ni opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Downgrade the Myst unknown op error to a warning as new ones have bee...Matthew Hoops
2010-12-01MOHAWK: Cleanup Myst opcode handling and reduce code duplicationMatthew Hoops
2010-12-01MOHAWK: Split mechanical opcodes into their own classMatthew Hoops
2010-12-01MOHAWK: Split channelwood opcodes into their own classMatthew Hoops
2010-11-30MOHAWK: Split out stoneship opcodes into their own classMatthew Hoops
2010-11-30MOHAWK: add changePage Living Books debug commandAlyssa Milburn
2010-11-30MOHAWK: add tryDefaultPage/tryPageStart/prevPage helpersAlyssa Milburn
2010-11-30MOHAWK: Set the maze runner initial direction. Remove a hack that is not need...Bastien Bouclet
2010-11-30MOHAWK: Fix for Valgrind uninit reads in Myst Script Parser.David Turner
2010-11-30MOHAWK: Have the Myst book appear in the intro againMatthew Hoops
2010-11-30MOHAWK: some LBSoundItem fixesAlyssa Milburn
2010-11-30MOHAWK: One last getRawData() to getResource() renameMatthew Hoops
2010-11-30MOHAWK: Fix the Myst fireplaceMatthew Hoops
2010-11-30MOHAWK: Split Myst credits code into a separate classMatthew Hoops
2010-11-30MOHAWK: Fix changing the stack via an opcodeMatthew Hoops
2010-11-30MOHAWK: fix LB playback seek behaviourAlyssa Milburn
2010-11-30MOHAWK: tidy up LBLiveTextItem codeAlyssa Milburn
2010-11-30MOHAWK: fix LBAnimation start/seek behaviourAlyssa Milburn
2010-11-30MOHAWK: Remove leftover Selenitic code from the Myst stackMatthew Hoops
2010-11-30MOHAWK: Fill in missing detector details (as per FIXME)Scott Thomas
2010-11-30MOHAWK: don't include livingbooks.h from graphics.hAlyssa Milburn
2010-11-30MOHAWK: don't try reading non-existent messagesAlyssa Milburn
2010-11-30MOHAWK: silence harmless case of a LB warningAlyssa Milburn
2010-11-29MOHAWK: implement hardcoded Living Books 1.0 codeAlyssa Milburn
2010-11-29MOHAWK: implement hard-coded LB language/options GUIAlyssa Milburn
2010-11-29MOHAWK: don't start animations in LBAnimation::seekAlyssa Milburn