Age | Commit message (Collapse) | Author |
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(Thanks to LordHoto for pointing out this was crazy.)
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Thanks to clone2727 for reviewing this patch.
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Conflicts:
backends/platform/wii/osystem_gfx.cpp
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Mechanical.
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Thanks to Strangerke.
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Currently in some places the RGBA palettes are converted to RGB before they are
set up. There might be a better way, but this should work fine for now.
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This is the same as the fix for scumm in 0e32d533.
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anymore.
Keep the files are to be kept around for reference until Mechanical is
finished.
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taken
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I'm glad there's always a supply of those, because they make for
great test commits.
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svn-id: r55891
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svn-id: r55861
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svn-id: r55860
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svn-id: r55850
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svn-id: r55844
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svn-id: r55829
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svn-id: r55822
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svn-id: r55821
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This incorrectly invoked (indirectly) the runModal() method of a
SaveLoadChooser, but for that one should use runModalWithPluginAndTarget
instead.
svn-id: r55816
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This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).
svn-id: r55815
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svn-id: r55814
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svn-id: r55810
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svn-id: r55806
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Seen with a number of buildbot chains.
svn-id: r55718
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svn-id: r55713
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svn-id: r55712
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svn-id: r55709
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svn-id: r55707
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svn-id: r55706
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svn-id: r55704
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svn-id: r55703
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svn-id: r55702
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svn-id: r55701
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