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path: root/engines/mortevielle/mortevielle.h
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2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-11MORTEVIELLE: Merge SpeechManager and SoundManagerStrangerke
2013-08-11MORTEVIELLE: Get rid of the 640Kb _mem bufferStrangerke
2013-08-11MORTEVIELLE: Remove some useless code and variablesStrangerke
2013-08-10MORTEVIELLE: Handle soundsStrangerke
2013-08-10MORTEVIELLE: some refactoring in ambiant sound codeStrangerke
2013-08-10MORTEVIELLE: Play ambiant soundsStrangerke
2013-08-04MORTEVIELLE: Implement music in intro screenStrangerke
2013-08-04MORTEVIELLE: Pass Pattern struct by referenceTorbjörn Andersson
This should avoid unnecessary copying of a 400+ byte struct. This was a low-priority Coverity issue, for some reason without a CID.
2013-08-03MORTEVIELLE: Rename ROOM9 into JULIA_ROOMStrangerke
2013-08-03MORTEVIELLE: Some more renamingStrangerke
2013-08-03MORTEVIELLE: Rework code using _openObjectsStrangerke
2013-07-31MORTEVIELLE: Another fix for WinCE compilation.D G Turner
S_OK is a system define in the WinCE toolchain library headers, so this conflicts. Renamed to S_OKAY in the engine code to avoid this.
2013-07-30MORTEVIELLE: Fix compilation on WinCE.D G Turner
The LANG_* symbols were colliding with defined symbols in the WinCE system headers. Renamed to avoid this.
2013-07-29MORTEVIELLE: Remove remaining macros, start refactoring menus, modify the ↵Strangerke
way _cfiphBuffer is read/written
2013-07-27MORTEVIELLE: Remove another use of _memStrangerke
2013-07-26MORTEVIELLE: Remove another use of _memStrangerke
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the animationsStrangerke
2013-07-25MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵Strangerke
different sizes of the Amiga and Atari versions
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the right frameStrangerke
2013-07-24MORTEVIELLE: Move Current Picture out of _mem buffer, some renamingStrangerke
2013-07-24MORTEVIELLE: Start working on displayPicture, misc renaming and refactoringStrangerke
2013-07-24MORTEVIELLE: Remove useless defineStrangerke
2013-07-24MORTEVIELLE: Remove useless constant, rename another oneStrangerke
2013-07-23MORTEVIELLE: Give a better name to kAdrDecBufferStrangerke
2013-07-23MORTEVIELLE: Get rid of phaz, Fix an uninitialized variable in ↵Strangerke
setRandomPresenceRoom9
2013-07-23MORTEVIELLE: Renaming fields and functions related to the number of answers ↵Strangerke
per character
2013-07-23MORTEVIELLE: Improve question cheat in debuggerStrangerke
2013-07-23MORTEVIELLE: Some more renamingStrangerke
2013-07-22MORTEVIELLE: Remove _msg arrayStrangerke
2013-07-22MORTEVIELLE: Fix invalid read size in music codeStrangerke
2013-07-21MORTEVIELLE: Get rid of the last remaining magic values used with _memStrangerke
2013-07-21MORTEVIELLE: Remove constants previously used by the mouse codeStrangerke
2013-07-20MORTEVIELLE: Remove one more magic value, simplify draw()Strangerke
2013-07-20MORTEVIELLE: Get rid of some more magic valuesStrangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x5000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x6000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x7000Strangerke
2013-07-20MORTEVIELLE: Some more renamingStrangerke
2013-07-20MORTEVIELLE: Reorder some functions in mortevielle.hStrangerke
2013-07-20MORTEVIELLE: Little refactoring of decryptNextChar()Strangerke
2013-07-19MORTEVIELLE: Fix define name in Mortevielle.hStrangerke
2013-07-19MORTEVIELLE: Replace some British words by US onesStrangerke
2013-07-13MORTEVIELLE: Changed savegames to use the game target to generate filenamesPaul Gilbert
2013-07-07MORTEVIELLE: Some renaming in Mortevielle.hStrangerke
2013-07-06MORTEVIELLE: Remove unused constStrangerke
2013-07-03MORTEVIELLE: The German version now starts with broken textsStrangerke
2013-06-29MORTEVIELLE: More renamingStrangerke
2013-06-28MORTEVIELLE: Get rid of some magic valuesStrangerke
2013-06-28MORTEVIELLE: Some more renaming, introduce MENU_NONE constantStrangerke