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2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-03-05CONFIGURE: Introduced new engine dependency: highresEugene Sandulenko
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
2015-11-27MORTEVIELLE: Reduce the scope of a variableStrangerke
2015-09-14MORTEVIELLE: Do not try to use menu.mor fileThierry Crozat
This file has a different format from menufr.mor and menual.mor and we don't support it. Trying to use this file would lead to wrong menu. If the game version does not contain menufr.mor it has to get the menu from the DAT file.
2015-09-08MORTEVIELLE: Fix loading of BRUITS fileThierry Crozat
This was broken in previous commit when adding support for versions that do not have this file.
2015-09-08MORTEVIELLE: Fix a couple of crashes occurring in the alternate DOS versionStrangerke
2015-09-07MORTEVIELLE: Use engine data file for french version without menufr.morThierry Crozat
2015-08-19MORTVILLE: Add detection for the version reported in #6575Strangerke
2015-01-29MORTEVIELLE: fixed text positionChris Apers
Checked against french and german versions. “Your are alone” text isn’t centred in original code.
2015-01-27MORTEVIELLE: added starting screen string index constantChris Apers
2015-01-27MORTEVIELLE: added starting screenChris Apers
To give credits to the original authors and developers.
2015-01-26MORTEVIELLE: added missing inter screen messagesChris Apers
2015-01-25MORTEVIELLE: 1sec seems to be far enough hereChris Apers
2015-01-25MORTEVIELLE: more drawBox() adjustmentsChris Apers
2015-01-24Merge pull request #570 from chrilith/mortevielle_3rdintroArnaud Boutonné
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen
2015-01-24MORTEVIELLE: alternatively we can make it local to delay()Chris Apers
2015-01-24MORTEVIELLE: Added missing mesgId handling for 3rd intro screenChris Apers
This message is displayed during disk access, so it is not visible as is in ScummVM version, a delay is required. Also delay should hide the mouse to prevent frozen screen.
2015-01-23MORTEVIELLE: Fixed read index parsing alert stringschrilith
because Pascal code is base 1
2015-01-23MORTEVIELLE: Fixed drawBox() to match original codechrilith
2014-10-28MORTEVIELLE: Remove trailing whitespaceFilippos Karapetis
2014-06-16MORTEVIELLE: Comment out detection for improved German translationThierry Crozat
The improved German translation version is based on the original German version but uses the engine data file instead of the original data files for texts and menus. However currently only the menu has been improved and the rest is still identical to the original German version. So comment out the detection until somebody volunteers to improve the German texts.
2014-05-27ALL: Make Debugger command function names conform to our guidelines.Johannes Schickel
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-02-18MORTEVIELLE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16MORTEVIELLE: Janitorial - Remove trailing spacesStrangerke
2014-02-09MORTEVIELLE: Reduce the scope of some variablesStrangerke
2014-02-02MORTEVIELLE: Little refactoring in fctLook()Strangerke
2014-01-26MORTEVIELLE: Fix some uninitialized variablesStrangerke
2014-01-24MORTEVIELLE: Initialize some uninitialized variablesStrangerke
2014-01-18MORTEVIELLE: Enable engine by defaultStrangerke
2014-01-17MORTEVIELLE: Some refactoring in ActionStrangerke
2014-01-17MORTEVIELLE: rename a variableStrangerke
2014-01-17MORTEVIELLE: Remove unused structure and an obsolete commentStrangerke
2014-01-15MORTEVIELLE: Split resetVariables in two, reuse it in engine constructorStrangerke
2014-01-15MORTEVIELLE: Add some missing variable initializationsStrangerke
2014-01-10MORTEVIELLE: Get rid of setParent()Strangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManagerStrangerke
2014-01-09MORTEVIELLE: Get rid of setParent() in Menu and MouseHandlerStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-10MORTEVIELLE: Remove useless variableStrangerke
2013-11-09MORTVIELLE: Add missing check on shouldQuit() (which fixes CID 1063228)Strangerke
2013-10-30MORTEVIELLE: Replace strncpy by strlcpyStrangerke
2013-09-30MORTEVIELLE: Remove unused variableEugene Sandulenko
2013-09-01MORTEVIELLE: Implement Engine::getDebugger()Thierry Crozat
2013-09-01MORTEVIELLE: Freeze clock in game when pausing the gameThierry Crozat
2013-09-01MORTEVIELLE: Fix computation of elapsed time around midnightThierry Crozat
Replace use of getTimeAndDate() by getMillis() when computing elapsed time. This fixes an issue when playing around midnight. Also rename some variables for clarity (since they contain a time in seconds having Hour in the name was a bit confusing).