Age | Commit message (Collapse) | Author |
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Two buffers were allocated and then free'ed in initialise(), which caused
memory issues when accessed later on throughout the game. They are now
free'ed from the MortevielleEngine destructor.
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m was computed to in order to display a message while loading the next
resource. As there are no more delays, the message isn't displayed anymore,
thus it's useless to compute the message id.
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width too small. Also add some ingame same/load slots
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