Age | Commit message (Collapse) | Author |
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Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
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This is now generated automatically by the configure script from the
engine directory names.
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This is the third and final commit enabling fully pluggable engines.
Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
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This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
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This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
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Replace use of getTimeAndDate() by getMillis() when computing
elapsed time. This fixes an issue when playing around midnight.
Also rename some variables for clarity (since they contain a time
in seconds having Hour in the name was a bit confusing).
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I also reworked a bit how detection work so that both the original
and the improved German translations can be played.
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character of some German menu entries
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Self/Put
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This opens the door to a better translation of the menu to German. Also
the code will now always try to read the menu data from the mort.data file
and only if this fails it will use the game data. And remove some dead code
that was to support the corrupted menu.mor file.
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the German version
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functions related to MenuItem
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optimizations
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to it
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