aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/detection.cpp
AgeCommit message (Collapse)Author
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-04-15NEVERHOOD: Add earlier English demo of NeverhoodLogan B
Apparently contains a placeholder song or soundtrack. Download link in the sourceforge issue tracker. https://sourceforge.net/p/scummvm/bugs/7117/
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25NEVERHOOD: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26NEVERHOOD: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18NEVERHOOD: Make GPL headers consisten in themselves.Johannes Schickel
2013-12-26NEVERHOOD: Add an option to scale the making of videos to full screenFilippos Karapetis
2013-12-20NEVERHOOD: Disable the fanmade Russian Fargus release for nowFilippos Karapetis
This version has broken resources that corrupt the heap (e.g. the menu header).
2013-11-24NEVERHOOD: Fix spacing errorsStrangerke
2013-10-31NEVERHOOD: Add an option to skip the Hall of Records storyboard scenesFilippos Karapetis
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-08NEVERHOOD: Move module files to own subdirectoryjohndoe123
2013-05-08NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵johndoe123
simplify game deletion
2013-05-08NEVERHOOD: Fix GUI options and game copyrightjohndoe123
2013-05-08NEVERHOOD: Support game loading from launcher/command linejohndoe123
2013-05-08NEVERHOOD: Clean up DiskplayerScenejohndoe123
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class
2013-05-08NEVERHOOD: Rename some CollisionMan methods/fieldsjohndoe123
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods
2013-05-08NEVERHOOD: Add support for the demo versionjohndoe123
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method
2013-05-08NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵johndoe123
GMM, in-game isn't finished yet)
2013-05-08Merge branch 'master'Willem Jan Palenstijn
2013-05-08NEVERHOOD: First code with basic detection, nothing else so farjohndoe123